| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177 | /** * Water ripple effect. * Original code (Java) by Neil Wallis * Code snipplet adapted to Javascript by Sergey Chikuyonok * Code re-written as jQuery plugin by Andy V. */;(function ( $, window, document, undefined ) {	var pluginName = "waterripple",        defaults = {            delay		: 30,		//delay before re-drawing the next frame			riprad		: 3,		//single ripple radius			line_width	: 20,			arbitrary	: 1000,		//generate a new random ripple every n-mseconds, false - turns off random ripples			onclick		: false,	//generate a new ripple on mouse click			onmove		: false,	//generate a new ripple on mouse move        };    function Plugin( element, options ) {        this.element = element;        this.options = $.extend( {}, defaults, options );        this._defaults = defaults;        this._name = pluginName;		if(element.tagName == "IMG") {            var imgSrc = $(this.element).attr("src");        }		else {			var backgroundImage = $(this.element).css('background-image');			if(backgroundImage != "none"){				var pattern = /url\(['"]?(.+)['"]?\)/;                				var imgSrc = pattern.exec(backgroundImage)[1];                			}		}		if((typeof imgSrc !== 'undefined')) {			var that = this;            this.image = $("<img/>") // Make in memory copy of image to avoid css issues            .attr("crossOrigin", "anonymous")			.attr("src", imgSrc)			.load(function() {				that.init();			});		}    }    Plugin.prototype = {        init: function() {            var scope = {};            scope.canvas		= document.createElement('canvas');			$(this.element).after(scope.canvas);			scope.ctx			= scope.canvas.getContext('2d');			scope.width			= $(this.element).width();			scope.height		= $(this.element).height();			scope.delay			= this.options.delay;			scope.riprad		= this.options.riprad;			scope.line_width	= this.options.line_width;			scope.half_width	= scope.width >> 1;			scope.half_height	= scope.height >> 1;			scope.size			= scope.width * (scope.height + 2) * 2;			scope.oldind		= scope.width;			scope.newind		= scope.width * (scope.height + 3);			scope.mapind;			scope.ripplemap		= [];			scope.last_map		= [];			scope.step			= scope.line_width * 2;			scope.count			= scope.height / scope.line_width;			scope.canvas.width	= scope.width;			scope.canvas.height	= scope.height;			scope.ctx.drawImage(this.image[0], 0, 0);			$(this.element).hide();			scope.texture		= scope.ctx.getImageData(0, 0, scope.width, scope.height);			scope.ripple		= scope.ctx.getImageData(0, 0, scope.width, scope.height);			for (var i = 0; i < scope.size; i++) {				scope.last_map[i] = scope.ripplemap[i] = 0;			}			//run main loop			setInterval(function() { run.call(scope); }, scope.delay);			// generate random ripples			if(this.options.arbitrary > 0) {				var rnd = Math.random;				disturb.call(scope, rnd() * scope.width, rnd() * scope.height);				setInterval(function() {					disturb.call(scope, rnd() * scope.width, rnd() * scope.height);				}, this.options.arbitrary);			}			if(this.options.onclick) {				scope.canvas.onclick = function(evt) {					disturb.call(scope, evt.offsetX || evt.layerX, evt.offsetY || evt.layerY);				};			}			if(this.options.onmove) {				scope.canvas.onmousemove = function(evt) {					disturb.call(scope, evt.offsetX || evt.layerX, evt.offsetY || evt.layerY);				};			}        },    };    $.fn[pluginName] = function ( options ) {        return this.each(function () {            if (!$.data(this, "plugin_" + pluginName)) {                $.data(this, "plugin_" + pluginName, new Plugin( this, options ));            }        });    };	/**	 * Main loop	 */	function run() {		newframe(this);		this.ctx.putImageData(this.ripple, 0, 0);	}	/**	 * Disturb water at specified point	 */	function disturb(dx, dy) {		dx <<= 0;		dy <<= 0;		for (var j = dy - this.riprad; j < dy + this.riprad; j++) {			for (var k = dx - this.riprad; k < dx + this.riprad; k++) {				this.ripplemap[this.oldind + (j * this.width) + k] += 512;			}		}	}	/**	 * Generates new ripples	 */	function newframe(scope) {		var i, a, b, data, cur_pixel, new_pixel, old_data;		i = scope.oldind;		scope.oldind = scope.newind;		scope.newind = i;		i = 0;		scope.mapind = scope.oldind;		// create local copies of variables to decrease		// scope lookup time in Firefox		var _width = scope.width,			_height = scope.height,			_ripplemap = scope.ripplemap,			_mapind = scope.mapind,			_newind = scope.newind,			_last_map = scope.last_map,			_rd = scope.ripple.data,			_td = scope.texture.data,			_half_width = scope.half_width,			_half_height = scope.half_height;		for (var y = 0; y < _height; y++) {			for (var x = 0; x < _width; x++) {				data = (					_ripplemap[_mapind - _width] + 					_ripplemap[_mapind + _width] + 					_ripplemap[_mapind - 1] + 					_ripplemap[_mapind + 1]) >> 1;				data -= _ripplemap[_newind + i];				data -= data >> 5;				_ripplemap[_newind + i] = data;				//where data=0 then still, where data>0 then wave				data = 1024 - data;				old_data = _last_map[i];				_last_map[i] = data;				if (old_data != data) {					//offsets					a = (((x - _half_width) * data / 1024) << 0) + _half_width;					b = (((y - _half_height) * data / 1024) << 0) + _half_height;					//bounds check					if (a >= _width) a = _width - 1;					if (a < 0) a = 0;					if (b >= _height) b = _height - 1;					if (b < 0) b = 0;					new_pixel = (a + (b * _width)) * 4;					cur_pixel = i * 4;					_rd[cur_pixel] = _td[new_pixel];					_rd[cur_pixel + 1] = _td[new_pixel + 1];					_rd[cur_pixel + 2] = _td[new_pixel + 2];				}				++_mapind;				++i;			}		}		scope.mapind = _mapind;	}})( jQuery, window, document );
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