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							- <template src="./webgl_rxdz.html"></template>
 
- <script>
 
- 	import * as THREE from 'three';
 
- 	import Stats from 'three/addons/libs/stats.module.js';
 
- 	import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
 
- 	import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
 
-     import TWEEN from 'three/addons/libs/tween.module.js';
 
- 	import router from "@/router";
 
- 	var requestId = "";
 
- 	const util = require('@/utils/util.js').default;
 
- 	// const config = require('@/services/urlConfig.js');
 
- 	import wallType from '@/static/wallData.js';
 
- 	// import modelData from '@/webgl/static/layoutModelData.js';
 
- 	// import requestConfig from '@/services/requestConfig.js';
 
- 	// import viewShell from'@/webgl/components/newBottomCom/viewShell/viewShell.vue';
 
- 	// import * as BufferGeometryUtils from '@/webgl/jsm/utils/BufferGeometryUtils.js';
 
- 	import screenshot from '@/mixins/screenshot.js';
 
- 	import floorMethod from '@/mixins/floorMethod.js';
 
- 	import wallMethod from '@/mixins/wallMethod.js';
 
- 	import loadModel from '@/mixins/loadModel.js';
 
- 	import viewShell from'@/components/newBottomCom/viewShell/viewShell.vue';
 
- 	export default {
 
- 		components:{viewShell},
 
- 		mixins:[screenshot,floorMethod,wallMethod,loadModel],
 
- 		/**
 
- 		 * 页面的初始数据
 
- 		 */
 
- 		data() {
 
- 			return {
 
- 				pvCurPageName: "home_show",
 
- 				locusBehaviorName: "主界面",
 
- 				pvCurPageParams: null,
 
- 				houseId: "100296",
 
- 				pvId: 'p_2cmina_23080401',
 
- 				canvas:null,
 
- 				navbar: {
 
- 					showCapsule: 1,
 
- 					title: '',
 
- 					titleColor: '#000',
 
- 					navPadding: 0,
 
- 					navPaddingBg:'transparent',
 
- 					navBarColor: 'transparent',
 
- 					navBackColor: 'transparent',
 
- 					haveCallback: false,
 
- 					fromShare: false,
 
- 					fromProject: 0,
 
- 					shareToken: "",
 
- 					pageName: this.pvCurPageName,
 
- 				},
 
- 				id:'232',// 户型编号
 
- 				spaceList:[], // 空间列表
 
- 				gltfSpaces:[], // 场景中地板模型数组
 
- 				curSpaceObj:null, // 当前选中的空间
 
- 				// curSpaceIndex:-1, // 当前选中的空间索引
 
- 				curWallDirection:"", // 当前选中的墙面
 
- 				curWallValue:0, // 当前墙面的滑动值
 
- 				curWallMaxValue:300,
 
- 				curWallHidden:false, // 当前墙面的状态
 
- 				wallIds:[], // 空间墙体id
 
- 				wallList:[], // 墙体数据
 
- 				gltfWalls:[], // 场景中墙体模型数组
 
- 				gltfAutoWalls:[],// 空间自动补墙模型数组
 
- 				// lastWallPosition:0, // 当面墙中墙体模型的开始位置
 
- 				tempSpaceList:[],// 全部空间临时数组
 
- 				leftSpaces:[], // 移动空间左边数组
 
- 				rightSpaces:[],// 移动空间右边数组
 
- 				loader:null,
 
- 				scene:null,
 
- 				sky:null,
 
- 				camera:null,
 
- 				houseList:[],	//当前户型所有的户型详情,可以切换
 
- 				curHouseType: null,	//当前选中的户型类型
 
- 				curHouseName:'',//当前选中的户型类型名称
 
- 				curHouseFloor: null,	//当前选中的户型楼层
 
- 				curHouseObj: null,
 
- 				controlStarPosition : { x:0, y:0, z:0},	//控制器初始位置
 
- 				cameraStarPosition : { x:0, y:20, z:0}	,//摄像头初始位置
 
- 				// cameraLastPosition: null,		//摄像头上一次移动到的位置
 
- 				// controlLastPosition: null,		//观察点上一次移动到的位置
 
- 				canvasHeight:200,	//canvas视图的高度-计算得出
 
- 				chooseMesh:null,//标记鼠标拾取到的mesh
 
- 				// chooseMeshColor:'',	//拾取到的mesh的原始颜色;
 
- 				chooseWallMeshColor:'', // 拾取墙体原始颜色
 
- 				curWallArr:[], // 当前空间选中墙面的墙体模型
 
- 				isManyou: false,	//当前是否处在漫游状态
 
- 				pageShowIndex: 2, // 默认户型列表页面
 
- 				aleadyLoaderModel:[],	//已经加载的墙体元数据模型列表
 
- 				// fontLabelGroup: [],
 
- 				shottingImg: [],
 
- 				progress:1,	//进度条
 
- 				myLoadingStatus:false,
 
- 				// textGeoList:[],
 
- 				repeatFlag:false,	//重复点击
 
- 				skyPlan: null, // 天空盒子
 
- 				instancedMeshList: [],
 
- 				lableItem:[],
 
- 				showLables:false,
 
- 				loadOver:false,
 
- 				voiceMaskShow:false,	//录音时的蒙层是否显示
 
- 				minspace1: null,
 
- 				minspace2: null,
 
- 				minspace3: null,
 
- 				minspace4 : null,
 
- 				spaces1 : [],
 
- 				spaces2 : [],
 
- 				spaces3 : [],
 
- 				spaces4 : [],
 
- 				
 
- 				layoutIds:[], // 空间墙体id
 
- 				layoutLists:[], // 墙体数据
 
- 				gltfLayouts:[], // 场景中墙体模型数组
 
- 				screenshotResolve:null,
 
- 				curLayoutStruct:null,//当前户型大类下所有楼层数据-用于提交
 
- 				overChange:false,	//是否形变中
 
- 				isIos:false,	//是否ios手机。默认不是
 
- 				currentChangeSpaceId:null,	//当前变化的空间id
 
- 				styleType:1,
 
- 				controls:null,
 
- 			}
 
- 		},
 
- 		watch:{
 
- 			curSpaceObj(newVal, oldVal){
 
- 				if(!newVal || newVal==oldVal){
 
- 					return
 
- 				}
 
- 				console.log("切换空间",newVal, oldVal);
 
- 				// this.curSpaceIndex = this.spaceList.findIndex((item)=>{
 
- 				// 	return item.spaceId == newVal.spaceId
 
- 				// })
 
- 				// TODO 切换空间埋点...
 
- 			},
 
- 			curWallValue(newVal, oldVal){
 
- 				if(!newVal || newVal==oldVal){
 
- 					return
 
- 				}
 
- 				console.log("当前墙体值变化", newVal, oldVal);
 
- 			}
 
- 		},
 
- 		beforeDestroy() {
 
- 			cancelAnimationFrame(requestId, this.canvas)
 
- 			this.worker && this.worker.terminate()
 
- 			// setTimeout(() => {
 
- 				if (this.renderer instanceof THREE.WebGLRenderer) {
 
- 					this.renderer.dispose()
 
- 					this.renderer.forceContextLoss()
 
- 					this.renderer.context = null
 
- 					this.renderer.domElement = null
 
- 					this.renderer = null;
 
- 					this.clearEvent()
 
- 				}
 
- 				this.gltfWalls = [];
 
- 				this.gltfSpaces = [];
 
- 				this.instancedMeshList = [];
 
- 				this.instancedSpaceMeshList = [];
 
- 				this.lableItem = [];
 
- 				this.gltfLayouts = [];
 
- 				this.instancedFurList = [];
 
- 				this.wallList = [];
 
- 				TWEEN && TWEEN.removeAll();//清除所有的tween;
 
- 			// }, 0)
 
- 			console.warn("***beforeDestroy-webgl_rxdz***");
 
- 		},
 
-         mounted() {
 
- 			var that = this;
 
- 			this.houseId = '100296';//
 
- 			this.childLayout = '0'
 
- 			let unit = window.screen.width / 750;//单位rpm 对应 px 的值
 
- 			that.canvasHeight = window.screen.height - (200 * unit) + (20 * unit);
 
- 			
 
- 			const container = this.$refs.webgl;
 
-             const canvas3d = this.canvas = this.$refs.glcanvas;
 
- 			
 
- 			let camera = null, renderer = null, controls=null;
 
- 			// let trackballControls = null;
 
- 			console.warn("***loader0***",this.loader)
 
- 			let loader = null;
 
- 			loader = this.loader = new GLTFLoader();
 
- 			// if(this.childLayout){
 
- 				this.getInitData();//请求获取页面模型数据等
 
- 			// }
 
-             let scene = this.scene = new THREE.Scene();
 
-             let chooseMesh = this.chooseMesh;//标记鼠标拾取到的mesh
 
- 			let isUserContorl = false;
 
- 			let tweenCameraAnma = false;	//表示当前是否处在动画过程中
 
- 			let needRender = false;	//是否需要渲染 false表示不需要渲染;true 表示需要渲染
 
- 			let frustumSize = 30;//正交相机的视窗宽度距离
 
- 			let stats;
 
- 			init();
 
- 			// render();
 
- 			// this.$refs.myLoading.showLoading("加载中..." + this.progress+"%")
 
- 			// this.myLoadingStatus = true;
 
- 			this.progress = 1;
 
- 			this.clearEvent = clearEvent;
 
- 			this.attendEvent = attendEvent;
 
- 			this.updateLables = updateLables;
 
- 			this.enableRenderHandle = enableRender;
 
- 			this.tweenCameraAnmaChange = tweenCameraAnmaChange;
 
- 			this.gradientResize = gradientResize;
 
- 			this.moveMeshCenterHandle = moveMeshCenterHandle;
 
- 			this.starRender = starRender;//对外暴露启动渲染的方法
 
- 			this.cameraInit = cameraInit;
 
- 			this.resetControl = resetControl;
 
- 			function init() {
 
-                 scene.background = new THREE.Color("#FFFFFF");
 
-                 // scene.environment = new THREE.Color("#F2F2F2");
 
- 				// 创建相机位置-投影相机
 
- 				camera = new THREE.PerspectiveCamera( 80, window.innerWidth / that.canvasHeight, 0.1, 10000 );
 
- 				// let aspect = window.innerWidth /  that.canvasHeight;
 
- 				// camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 0.1,1000);
 
- 				camera.up.set(0, 1, 0);//俯视状态,将相机的up向量设置为z轴负方向
 
- 				scene.add(camera);
 
-                 that.camera = camera;
 
- 				// 辅助方格
 
- 				// const axesHelper = new THREE.AxesHelper( 50 );
 
- 				// scene.add( axesHelper );
 
- 				// const gridHelper = new THREE.GridHelper(50, 10, 0xcccccc, 0xcccccc);
 
- 				// gridHelper.position.y = 0;
 
- 				// gridHelper.position.x = 0;
 
- 				// scene.add(gridHelper);
 
-                 // 环境光会均匀的照亮场景中的所有物体
 
-                 const ambientLight = new THREE.AmbientLight(0xFFEFE0, 2);
 
-                 scene.add(ambientLight);
 
-                 //平行光
 
-                 const light = new THREE.DirectionalLight(0xFFF8E5, 2.2);
 
-                 light.position.set(-14.8, 9.188, -7.448); //default; light shining from top
 
-                 scene.add(light);
 
-                 // 从一个点向各个方向发射的光源。一个常见的例子是模拟一个灯泡发出的光。
 
-                 // const pointLight = new THREE.PointLight( 0xffffff, 0.3 );
 
-                 // camera.add( pointLight );
 
- 				
 
- 				//antialias 这个值得设置为false,不然IOS上截图会失效
 
-                 renderer = that.renderer = new THREE.WebGLRenderer( { canvas:canvas3d, alpha: true, antialias:false,
 
- 					// 如果想保存three.js canvas画布上的信息,注意设置preserveDrawingBuffer
 
- 					preserveDrawingBuffer: true, } );
 
- 				renderer.shadowMap.enabled = true;//产生阴影
 
- 				renderer.shadowMap.type = THREE.PCFSoftShadowMap; // 阴影属性
 
- 				renderer.outputEncoding = THREE.sRGBEncoding;
 
- 				renderer.outputColorSpace = THREE.SRGBColorSpace;
 
- 				// renderer.toneMappingExposure = 0.1;//色调映射的曝光级别。默认是1
 
- 				renderer.toneMapping = THREE.NoToneMapping;//色调映射
 
- 				renderer.physicallyCorrectLights = true;//关键参数,模拟物理光照影响,必须设置为true
 
- 				
 
-                 renderer.setPixelRatio( window.devicePixelRatio );
 
-                 renderer.setSize( window.innerWidth,  that.canvasHeight );
 
-                 container.appendChild( renderer.domElement );
 
- 				
 
- 				controls = new OrbitControls(camera, renderer.domElement);
 
- 				controls.screenSpacePanning = true;
 
- 				controls.enableDamping = true;
 
- 				controls.minDistance = 1;
 
- 				controls.maxDistance = 400;
 
- 				controls.minPolarAngle = 0;// 默认0
 
- 				controls.maxPolarAngle = Math.PI / 2; // 默认Math.PI,即可以向下旋转到的视角。
 
- 				controls.target.set(that.controlStarPosition.x, that.controlStarPosition.y, that.controlStarPosition.z);
 
- 				controls.enableZoom = true;//启用摄像机的缩放
 
- 				
 
- 				// that.controls = controls;
 
- 				// controls.target = new THREE.Vector3( that.controlStarPosition.x, that.controlStarPosition.y, that.controlStarPosition.z );;
 
-                 // 监听
 
-                 // renderer.domElement.addEventListener('resize', onWindowResize );
 
- 				stats = new Stats();
 
- 				container.appendChild( stats.dom );
 
- 				attendEvent();	//注册监听事件
 
- 				starRender();	//启动渲染
 
- 				cameraInit();	//初始化摄像头
 
-             	controls.saveState();//保存当前控制器的状态
 
-             }
 
-             //初始化相机位置
 
-             function cameraInit(){
 
-             	camera.position.set(that.cameraStarPosition.x, that.cameraStarPosition.y, that.cameraStarPosition.z);
 
-             	camera.lookAt(that.controlStarPosition.x,that.controlStarPosition.y,that.controlStarPosition.z);
 
-             }
 
-             //初始状态
 
-             function resetControl(){
 
-             	controls.reset();
 
-             }
 
- 			function onWindowResize() {
 
- 			    camera.aspect = window.innerWidth / that.canvasHeight;
 
- 			    camera.updateProjectionMatrix();
 
- 			    renderer.setSize( window.innerWidth, that.canvasHeight );
 
- 				console.warn("****onWindowResize**")
 
- 			}
 
- 			function attendEvent () {
 
- 				window.addEventListener('resize', onWindowResize);
 
- 				renderer.domElement.addEventListener('touchstart', onPointerStart, false);
 
- 				renderer.domElement.addEventListener('touchmove', onPointerMove, false);
 
- 				renderer.domElement.addEventListener('touchend', onPointerUp, false);
 
- 			}
 
- 			function tweenCameraAnmaChange (value) {
 
- 				tweenCameraAnma = value
 
- 			}
 
- 			//开启渲染-帧率优化,不触发时停止渲染
 
- 			function enableRender() {
 
- 			}
 
- 			//取消事件监听-避免二次进入时触发多次事件
 
- 			function clearEvent(){
 
- 				console.warn("**clearEvent****")
 
- 				renderer.domElement && renderer.domElement.removeEventListener('touchstart', onPointerStart);
 
- 				renderer.domElement && renderer.domElement.removeEventListener('touchmove', onPointerMove );
 
- 				renderer.domElement && renderer.domElement.removeEventListener('touchend', onPointerUp );
 
- 			}
 
- 			// 手指移动开始
 
- 			function onPointerStart(event){
 
- 				console.log('开始触摸事件:',that.overChange)
 
- 				if(that.overChange){//形变中,不能相应用户操作
 
- 					return false;
 
- 				}
 
- 			}
 
- 			//持续触摸中
 
- 			function onPointerMove( event ) {
 
- 				if(that.overChange){//形变中,不能相应用户操作
 
- 					return false;
 
- 				}
 
- 				that.showLables = false;
 
- 			}
 
- 			//触摸结束
 
- 			function onPointerUp(event) {
 
- 				if(that.overChange){//形变中,不能相应用户操作
 
- 					return false;
 
- 				}
 
- 				// enableRender();
 
- 				if(event.touches.length==0){
 
- 					that.showLables = true;
 
- 					updateLables();
 
- 				}
 
- 			}
 
- 			//把摄像机移动的选中模型的正上方,观察点也变更为模型中心点,同时选中模型
 
- 			function moveMeshCenterHandle(mesh = null,noChangeColor = true){
 
- 				if(mesh){//如果传入了模型,则取模型
 
- 					let spaceId = mesh.spaceId;//空间id
 
- 					if(chooseMesh && spaceId == chooseMesh.spaceId){
 
- 						console.warn("**moveMeshCenterHandle-重复选中了***")
 
- 						return false;
 
- 					}
 
- 					chooseMesh = mesh;
 
- 				}
 
- 				if(!chooseMesh){
 
- 					console.warn("**moveMeshCenterHandle-没有数据***")
 
- 					return false;
 
- 				}
 
- 				that.showLables = false;//隐藏
 
- 				// controls.enable = false;//控制器不响应用户的操作
 
- 			
 
- 				let spaceObj = chooseMesh;//获取空间模型的相关数据
 
- 				let cameraNewPosition ={};
 
- 				let targetNewPosition ={};
 
- 				let oldUp = {};
 
- 				let newUp = {};
 
- 				if (isUserContorl === false) { // 非漫游状态
 
- 					cameraNewPosition = {
 
- 						x:spaceObj.centerX/100,
 
- 						y:camera.position.y, 
 
- 						z:-spaceObj.centerY/100,
 
- 					}
 
- 					//新的观察点的位置-取模型的中心点坐标,加上高度,由于模型都是贴地的,所以高度设置为0
 
- 					targetNewPosition = {
 
- 						x:spaceObj.centerX/100,
 
- 						y:0, 
 
- 						z:-spaceObj.centerY/100,
 
- 					}
 
- 					oldUp = camera.up;//俯视状态
 
- 					newUp = camera.up
 
- 					// that.cameraLastPosition = cameraNewPosition;//记录下上一次摄像头位置
 
- 					// that.controlLastPosition = targetNewPosition;//记录下上一次观察点位置
 
- 				}
 
- 				console.warn("**moveMeshCenter***",isUserContorl,spaceObj,JSON.stringify(camera.position),JSON.stringify(controls.target)
 
- 				,cameraNewPosition,targetNewPosition,JSON.stringify(camera.up))
 
- 				tweenCamera(camera.position,controls.target,cameraNewPosition,targetNewPosition,oldUp,newUp,600);
 
- 				setTimeout(()=>{
 
- 					that.showLables = true;
 
- 					updateLables();
 
- 				},601);//动画结束后回复原始状态
 
- 			}
 
- 			
 
-             // oldP  相机原来的位置
 
-             // oldT  target原来的位置
 
-             // newP  相机新的位置
 
-             // newT  target新的位置
 
-             function tweenCamera(oldP, oldT, newP, newT, oldUp, newUp, time=1000) {
 
- 				if(JSON.stringify(oldP) == JSON.stringify(newP) && JSON.stringify(oldT) == JSON.stringify(newT)){
 
- 					return false;
 
- 				}
 
- 				if (!chooseMesh) {
 
- 					return false;
 
- 				}
 
- 				tweenCameraAnma = true;
 
- 				var tween = new TWEEN.Tween({
 
- 					x1: oldP.x, // 相机x
 
- 					y1: oldP.y, // 相机y
 
- 					z1: oldP.z, // 相机z
 
- 					x2: oldT.x, // 控制点的中心点x
 
- 					y2: oldT.y, // 控制点的中心点y
 
- 					z2: oldT.z,	// 控制点的中心点z
 
- 					x3: oldUp.x, // 控制点的中心点x
 
- 					y3: oldUp.y, // 控制点的中心点y
 
- 					z3: oldUp.z  // 控制点的中心点z
 
- 				})
 
- 				.to({
 
- 			        x1: newP.x,
 
- 					y1: newP.y,
 
- 					z1: newP.z,
 
- 					x2: newT.x,
 
- 					y2: newT.y,
 
- 					z2: newT.z,
 
- 					x3: newUp.x, // up向量
 
- 					y3: newUp.y, // 控制点的中心点y
 
- 					z3: newUp.z  // 控制点的中心点z
 
- 			    }, time)
 
- 				.easing(TWEEN.Easing.Quadratic.InOut)
 
- 				.onUpdate((object)=> {
 
- 					camera.position.x = object.x1;
 
- 					camera.position.y = object.y1;
 
- 					camera.position.z = object.z1;
 
- 					let newTarget = new THREE.Vector3(object.x3,object.y3,object.z3);
 
- 					camera.up.copy(newTarget);
 
- 					camera.lookAt(object.x2,object.y2,object.z2);
 
- 					// controls.target.x = object.x2;
 
- 					// controls.target.y = object.y2;
 
- 					// controls.target.z = object.z2;
 
- 					// controls.update();
 
- 					// console.warn("****onUpdate**",object.x1,object.y1,object.z1,object.x2,object.y2,object.z2)
 
- 				}).onComplete(()=>{
 
- 					controls.target.x = newT.x;
 
- 					controls.target.y = newT.y;
 
- 					controls.target.z = newT.z;
 
- 					//修正最后的视角
 
- 					let up = new THREE.Vector3(newUp.x,newUp.y,newUp.z);
 
- 					camera.up.copy(up);
 
- 					camera.lookAt(controls.target.x,controls.target.y,controls.target.z);
 
- 					tweenCameraAnma = false;
 
- 				})
 
- 				// 开始动画
 
- 				tween.start();
 
- 			}
 
- 			//高度持续变化处理 time 动画持续时间 单位秒
 
- 			function gradientResize (time,startHeight,endHeight) {
 
- 				let _timeStep = 20;//单位 毫秒
 
- 				// let unit = window.screen.width / 750;//单位rpm 对应 px 的值
 
- 				// that.canvasHeight = window.screen.height - (200 * unit) + (20 * unit);
 
- 				
 
- 				let unit = window.screen.width / 750;//单位rpx 对应 px 的值
 
- 				let _height = startHeight - endHeight;//高度变化-单位rpx
 
- 				let _jisua = that.canvasHeight;
 
- 				let lastHeight = _jisua + (_height * unit);//动画结束时的高度值; 单位 px
 
- 				that.canvasHeight = lastHeight;//触发css动画
 
- 				let step = (_height * unit) / (time*1000 / _timeStep);//真实大小 单位px
 
- 				console.warn("***gradientResize***",step,lastHeight,_jisua,startHeight,endHeight)
 
- 				that.showLables = false;
 
- 				// let canvas_webgl = document.getElementById('canvas_webgl');
 
- 				var tween = new TWEEN.Tween({
 
- 				    h1: _jisua,
 
- 				})
 
- 				.to({
 
- 				    h1: lastHeight,
 
- 				}, 1000)
 
- 				.easing(TWEEN.Easing.Linear.None)
 
- 				.onUpdate((object)=> {
 
- 					if(camera.isOrthographicCamera){//正交相机
 
- 						let aspect = window.innerWidth / object.h1;
 
- 						camera.left = frustumSize * aspect / - 2;
 
- 						camera.right  = frustumSize * aspect / 2;
 
- 						camera.top  = frustumSize / 2;
 
- 						camera.bottom  = frustumSize / -2;
 
- 						camera.updateProjectionMatrix();
 
- 						// that.canvasHeight = object.h1;
 
- 					}
 
- 					else if(camera.isPerspectiveCamera){//透视相机
 
- 						camera.aspect = window.innerWidth / object.h1;
 
- 						camera.updateProjectionMatrix();
 
- 						renderer.setSize( window.innerWidth, object.h1 );
 
- 						// that.canvasHeight = object.h1;
 
- 					}
 
- 				}).onComplete(()=>{
 
- 					camera.aspect = window.innerWidth / that.canvasHeight;
 
- 					camera.updateProjectionMatrix();
 
- 					renderer.setSize( window.innerWidth, that.canvasHeight );
 
- 					tweenCameraAnma = false;
 
- 					that.showLables = true;
 
- 					updateLables();//更新lable
 
- 				});
 
- 				// 开始动画
 
- 				tween.start();
 
- 				tweenCameraAnma = true;
 
- 			}
 
- 			//更新lables
 
- 			function updateLables(){
 
- 				if(!that.showLables){
 
- 					return false;
 
- 				}
 
- 				that.lableItem.forEach(lable =>{
 
- 					if(!that.gltfSpaces[lable.cubeIndex] || !that.gltfSpaces[lable.cubeIndex].instancedMeshIndexList){
 
- 						return false;
 
- 					}
 
- 					let item = that.gltfSpaces[lable.cubeIndex].instancedMeshIndexList[0];//获取地板模型的第一个geometry实例
 
- 					let _index = item.instancedMeshIndex;//第一个geometry实例 在 全局InstancedMesh实例的位置
 
- 					let instancedMesh = that.instancedSpaceMeshList[_index];//获取具体的网格实例
 
- 					let stratMatrix = new THREE.Matrix4();//定义一个四维矩阵
 
- 					instancedMesh.getMatrixAt(item.instancedAtIndex,stratMatrix);//获取当前几何体的四维矩阵到stratMatrix里面
 
- 					let position = new THREE.Vector3();//当前几何体的位置参数
 
- 					position.setFromMatrixPosition(stratMatrix);//从四维向量中提取位置信息
 
- 					// console.warn("***updateLables***",item.instancedAtIndex,JSON.stringify(position));
 
- 					position.project(camera);
 
- 					const x = (position.x *  .5 + .5) * window.innerWidth;
 
- 					const y = (position.y * -.5 + .5) * that.canvasHeight;
 
- 					lable.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
 
- 				})
 
- 			}
 
- 			function stopRender () {
 
- 				needRender = false;
 
- 			}
 
- 			function starRender () {
 
- 				if(needRender==true){//如果已经在渲染中了,则不能再次开启,避免渲染过多
 
- 					false;
 
- 				}
 
- 				needRender = true;
 
- 				render();//开始渲染
 
- 			}
 
-             function render() {
 
- 				if(needRender==false){
 
- 					return false;
 
- 				}
 
-                 TWEEN && TWEEN.update();
 
- 				stats.update();
 
- 				//不处在动画过程中,则可以处理移动等动作
 
- 				if(tweenCameraAnma==false){
 
- 					controls.update();
 
- 					// updateLables();//更新lable
 
- 				}
 
- 				requestId = requestAnimationFrame(render, canvas3d);
 
- 				renderer.render(scene, camera);//单次渲染
 
- 				if (that.screenshotResolve) {
 
- 					// if(that.isIos){//IOS手机
 
- 						stopRender();
 
- 						that.screenshotResolve()
 
- 						that.screenshotResolve = null;//释放Promise
 
- 					// }else{//安卓手机
 
- 					// 	let gl = renderer.getContext();
 
- 					// 	let frameBuffer = new THREE.Vector2();
 
- 					// 	renderer.getDrawingBufferSize(frameBuffer);
 
- 					// 	let pixelData = new Uint8Array(frameBuffer.x * frameBuffer.y * 4);
 
- 					// 	//参考 Threejs WebGLRenderer.readRenderTargetPixels
 
- 					// 	if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE) {
 
- 					// 		gl.readPixels(0, 0, frameBuffer.x, frameBuffer.y, gl.RGBA, gl.UNSIGNED_BYTE, pixelData);
 
- 					// 		// 确保有像素,微信小程序安卓在进入子页面返回本页面后,再一次readPixels稳定无像素
 
- 					// 		if (pixelData.some(i => i !== 0)) {
 
- 					// 			stopRender();
 
- 					// 			console.warn("***screenshotResolve-pixelData***");
 
- 					// 			that.screenshotResolve([pixelData, frameBuffer.x, frameBuffer.y])
 
- 					// 			that.screenshotResolve = null;//释放Promise
 
- 					// 			frameBuffer = null;//清空内存中的数据
 
- 					// 			pixelData = null;//清空内存中的数据
 
- 					// 		}
 
- 					// 	}
 
- 					// }
 
- 				}
 
-             }
 
- 			
 
- 			// const eventChannel = this.getOpenerEventChannel();
 
- 			// // 监听acceptDataFromOpenerPage事件,获取上一页面通过eventChannel传送到当前页面的数据
 
- 			// eventChannel && eventChannel.hasOwnProperty('on') && eventChannel.on('acceptDataFromOpenerPage', (dataList) => {
 
- 			// 	console.log('监听acceptDataFromOpenerPage事件,获取上一页面通过eventChannel传送到当前页面的数据',dataList)
 
- 			// 	this.setHouseDetail(dataList)
 
- 			// })
 
- 			
 
- 		},
 
- 		onShow(){
 
- 			if(this.attendEvent){
 
- 				this.attendEvent()
 
- 			}
 
- 		},
 
- 		onHide(){
 
- 			this.clearEvent();
 
- 		},
 
- 		computed: {
 
- 			aiData() {
 
- 				return this.$store.state.aiData;
 
- 			},
 
- 			userId() {
 
- 				return this.$store.state.userId;
 
- 			},
 
- 		},
 
- 		methods: {
 
- 			voiceMaskChange(voiceMask){
 
- 				this.voiceMaskShow = voiceMask;
 
- 			},
 
- 			async submitHouse(){
 
- 				if(this.overChange){
 
- 					// return uni.showToast({
 
- 					//     title: "空间正在调整",
 
- 					//     icon: "none",
 
- 					//     duration: 3000
 
- 					// });
 
- 				}
 
- 				// this.$refs.myLoading.showLoading("提交中...")
 
- 				let shottingImg = await this.shottingAction() + "?x-oss-process=image/auto-orient,1/quality,Q_46/format,jpg";//开始截图
 
- 				console.warn("***shottingImg***",shottingImg);
 
- 				let userId = this.userId ? this.userId : '129130';
 
- 				let param = {
 
- 					"brandId": 94,
 
- 					"houseId": this.curHouseObj.houseId,
 
- 					"userId": userId,
 
- 					"floot": this.curHouseObj.houseFloor,
 
- 					"spaceName": this.curHouseName ,
 
- 					"spaceStructure": this.curHouseType,
 
- 					"curFloor":this.curHouseFloor,
 
- 					// "layoutImgCustomized": shottingImg,
 
- 					// "style": "",
 
- 					layoutStruct:[],
 
- 				}
 
- 				//处理每一个楼层
 
- 				this.curLayoutStruct.forEach((layoutStruct,index)=>{
 
- 					let houseData = {
 
- 						"layoutId": layoutStruct.id,
 
- 						"layoutName": layoutStruct.name,
 
- 						"layoutArea": layoutStruct.houseArea,
 
- 						"floor": layoutStruct.houseFloor,
 
- 						"layoutImgCustomized": layoutStruct.houseFloor == this.curHouseFloor ? shottingImg:'',
 
- 						"style": "",
 
- 						"houseJson": []
 
- 					}
 
- 					let spaceList =  JSON.parse(layoutStruct.houseJson);
 
- 					let styleList = [];
 
- 					//遍历当前户型下的每一个空间
 
- 					spaceList.forEach((item)=>{
 
- 						let space = JSON.parse(JSON.stringify(item));
 
- 						//找到当前空间对象对应的AI数据对象
 
- 						let AISpace = null;
 
- 						AISpace = this.aiData && this.aiData.find(it=>{
 
- 							return it.houseFloor == layoutStruct.houseFloor && it.spaceId == space.spaceId
 
- 						});
 
- 						if(AISpace){
 
- 							let list = AISpace.aiImagesList.filter(it=>it.checked==true);//过滤选中的
 
- 							list.forEach(it=>{
 
- 								styleList.push(it.aiStyleName);
 
- 							})
 
- 							list = list.map(it=>{
 
- 								return it.image
 
- 							})
 
- 							space.hardboundEffect = list;
 
- 							console.warn("submitHouse: ", list,space);
 
- 						}
 
- 						houseData.houseJson.push(space)
 
- 					})
 
- 					//寻找styleList里面出现最多次数的风格
 
- 					if(styleList && styleList.length>0){
 
- 						let maxEle = styleList[0];
 
- 						let maxNum = 1;
 
- 						styleList.reduce((p,k)=>{
 
- 							p[k] ? p[k]++ : p[k]=1;
 
- 							if(p[k] > maxNum){
 
- 								maxEle = k;
 
- 								maxNum ++
 
- 							}
 
- 							return p;
 
- 						},{});
 
- 						houseData.style = maxEle;
 
- 					}
 
- 					param.layoutStruct.push(houseData)
 
- 				})
 
- 				console.warn("submitHouse-param: ", param);
 
- 				let trackparam = {
 
- 					type: 'CLK', //埋点类型
 
- 					clkId: 'clk_2cmina_23080409', //点击ID
 
- 					clkName: 'submit_clk', //点击前往的页面名称
 
- 					clkParams: {
 
- 						locusName: "数据提交",
 
- 						postAIData:this.aiData,
 
- 					}
 
- 				};
 
- 				util.trackRequest(trackparam);
 
- 				let res = await requestConfig("saveCustomizedRecord", param);
 
- 				if(res && res.success && res.single){//提交成功
 
- 					let data = {
 
- 						houseId:this.houseId,
 
- 						id:res.single,
 
- 					}
 
- 					router.push({
 
- 						name: "webgl_rxdz_customize",
 
- 						query:data
 
- 					});
 
- 				}
 
- 			},
 
- 			enableRender(){
 
- 				this.enableRenderHandle();
 
- 			},
 
- 			/**
 
- 			 * 选中墙体触发
 
- 			 */
 
- 			selectWall(wallIndex){
 
-                 console.log("index",wallIndex)
 
- 				if(this.chooseWallMeshColor){
 
- 					for (let index = 0; index < this.curWallArr.length; index++) {
 
- 						const element = this.curWallArr[index];
 
- 						const cube = element.obj;
 
- 						this.chooseWallMeshColor.convertSRGBToLinear(); // 将颜色值转换为线性颜色值
 
- 						if(cube && cube.children[0].children[0] && cube.children[0].children[0].material){
 
- 							cube.children[0].children[0].material.color = this.chooseWallMeshColor;//修改选中模型的颜色-高亮显示 当前选中的模型
 
- 						}else{//新版逻辑
 
- 							// element.instancedMeshIndexList.forEach(item=>{
 
- 							// 	let _index = item.instancedMeshIndex;
 
- 							// 	let instancedMesh = this.instancedMeshList[_index];//网格实例
 
- 							// 	instancedMesh.instanceColor.needsUpdate = true;//打开颜色修改开关,不开,颜色是不能修改额
 
- 							// 	instancedMesh.setColorAt(item.instancedAtIndex, this.chooseWallMeshColor);//修改这个几何体的颜色
 
- 							// })
 
- 						}
 
- 					}
 
- 				}
 
- 				
 
- 				switch (wallIndex) {
 
-                     case 1:
 
-                         this.curWallDirection = "N";
 
-                         break;
 
-                     case 2:
 
-                         this.curWallDirection = "S";
 
-                         break;
 
-                     case 3:
 
-                         this.curWallDirection = "W";
 
-                         break;
 
-                     case 4:
 
-                         this.curWallDirection = "E";
 
-                         break;
 
-                 }
 
-                 this.selectedWall(this.curWallDirection)
 
- 				this.curWallArr = [];
 
-                 if(wallIndex!=0){
 
-                     const wallMoveValues = this.curSpaceObj.wallMoveValue;
 
- 					console.log
 
-                     const values = JSON.parse(wallMoveValues);
 
- 					if(this.curWallValue == 150){
 
- 						this.curWallValue = values[wallIndex-1]
 
- 					}else{
 
- 						let wallIndex = 0
 
- 						switch (this.curWallDirection) {
 
- 							case "N":
 
- 								wallIndex = 0;
 
- 								values[wallIndex] = this.curWallValue;
 
- 								values[1] = this.curWallValue;
 
- 								break;
 
- 							case "S":
 
- 								wallIndex = 1;
 
- 								values[wallIndex] = this.curWallValue;
 
- 								values[0] = this.curWallValue;
 
- 								break;
 
- 							case "W":
 
- 								wallIndex = 2;
 
- 								values[wallIndex] = this.curWallValue;
 
- 								values[3] = this.curWallValue;
 
- 								break;
 
- 							case "E":
 
- 								wallIndex = 3;
 
- 								values[wallIndex] = this.curWallValue;
 
- 								values[2] = this.curWallValue;
 
- 								break;
 
- 						}
 
- 					}
 
- 					this.curSpaceObj.wallMoveValue = JSON.stringify(values)
 
- 					console.log("墙体可移动数据:", this.curSpaceObj.wallMoveValue, this.spaceList);
 
- 					const wallStatus = this.curSpaceObj.wallStatus || "[false,false,false,false]"
 
- 					const status = JSON.parse(wallStatus);
 
-                     this.curWallHidden = status[wallIndex-1]
 
-                     console.log("当前墙面数据:", wallStatus , status, wallIndex);
 
- 					const curSpaceGltfWall = this.gltfWalls.filter((item)=>{
 
- 						return this.curSpaceObj.spaceId == item.spaceId && item.wallDirection == this.curWallDirection
 
- 					})
 
- 					if(curSpaceGltfWall.length != 0){
 
- 						this.curWallArr.push(...curSpaceGltfWall);
 
- 					}else{
 
- 						let rightWallD = "";
 
- 						switch (wallIndex-1) {
 
- 							case 0:
 
- 								rightWallD= "S";
 
- 								break;
 
- 							case 1:
 
- 								rightWallD= "N";
 
- 								break;
 
- 							case 2:
 
- 								rightWallD= "E";
 
- 								break;
 
- 							case 3:
 
- 								rightWallD= "W";
 
- 								break;
 
- 						}
 
- 						for (let index = 0; index < this.leftSpaces.length; index++) {
 
- 							const element = this.leftSpaces[index];
 
- 							const gltfWall = this.gltfWalls.filter((item)=>{
 
- 								return element.spaceId == item.spaceId && item.wallDirection == this.curWallDirection
 
- 							})
 
- 							if(gltfWall){
 
- 								this.curWallArr.push(...gltfWall);
 
- 							}
 
- 						}
 
- 						for (let index = 0; index < this.rightSpaces.length; index++) {
 
- 							const element = this.rightSpaces[index];
 
- 							const gltfWall = this.gltfWalls.filter((item)=>{
 
- 								return element.spaceId == item.spaceId && item.wallDirection == rightWallD;
 
- 							})
 
- 							if(gltfWall){
 
- 								this.curWallArr.push(...gltfWall);
 
- 							}
 
- 						}
 
- 					}
 
- 					for (let index = 0; index < this.curWallArr.length; index++) {
 
- 						const element = this.curWallArr[index];
 
- 						const cube = element.obj;
 
- 						if(cube && cube.children[0].children[0] && cube.children[0].children[0].material){
 
- 							this.chooseWallMeshColor = cube.children[0].children[0].material.color.clone();
 
- 							let color = new THREE.Color(0xff0000); // 使用sRGB颜色值
 
- 							color.convertSRGBToLinear(); // 将颜色值转换为线性颜色值
 
- 							cube.children[0].children[0].material.color = color;//修改选中模型的颜色-高亮显示 当前选中的模型
 
- 						}else{//新版逻辑
 
- 							// element.instancedMeshIndexList.forEach(item=>{
 
- 							// 	let _index = item.instancedMeshIndex;
 
- 							// 	let instancedMesh = this.instancedMeshList[_index];//网格实例
 
- 								
 
- 							// 	this.chooseWallMeshColor = instancedMesh.material.color.clone();;
 
- 							// 	let color = new THREE.Color(0xff0000); // 使用sRGB颜色值
 
- 							// 	color.convertSRGBToLinear(); // 将颜色值转换为线性颜色值
 
- 							// 	instancedMesh.instanceColor.needsUpdate = true;//打开颜色修改开关,不开,颜色是不能修改额
 
- 							// 	instancedMesh.setColorAt(item.instancedAtIndex, color);//修改这个几何体的颜色
 
- 							// })
 
- 							
 
- 						}
 
- 					
 
- 					}
 
-                 }
 
- 			},
 
- 			
 
- 			//具体空间面积变化-拖动产生的
 
- 			//data = {
 
- 			//		spaceId:245,
 
- 			//		area:12, //正负值 单位平方米
 
- 			//	}
 
- 			curSpaceChange(data){
 
- 				console.warn("***空间面积变化***",this.overChange,data)
 
- 				this.overChange = true;//变形开始 防止在形变结束前,再次形变
 
- 				this.currentChangeSpaceId = data.spaceId
 
- 				this.changCurSpaceArea(data);
 
- 			},
 
- 			// 旧版本空间移动,
 
- 			changCurSpaceArea(data){
 
- 				console.log("当前户型的核心点", this.curHouseObj.houseCore, this.overChange);
 
- 				const houseCore = this.curHouseObj.houseCore.split(',');
 
- 				const coreX = houseCore[0] | 0
 
- 				const coreY = houseCore[1] | 0
 
- 				// 根据核心点计算空间所在象限
 
- 				this.spaces1 = [];
 
- 				this.spaces2 = [];
 
- 				this.spaces3 = [];
 
- 				this.spaces4 = [];
 
- 				let curSpace = null;
 
- 				for (let index = 0; index < this.spaceList.length; index++) {
 
- 					const element = this.spaceList[index];
 
- 					if(element.centerX > coreX){ // 2 3象限
 
- 						if(element.centerY > coreY){ // 2象限
 
- 							console.log(`象限2 ${element}`);
 
- 							element.quadrant = 2;
 
- 							this.spaces2.push(element)
 
- 						}else{// 3象限
 
- 							console.log(`象限3 ${element}`);
 
- 							element.quadrant = 3;
 
- 							this.spaces3.push(element)
 
- 						}
 
- 					}else{// 1 4象限
 
- 						if(element.centerY > coreY){ // 1象限
 
- 							console.log(`象限1 ${element}`);
 
- 							element.quadrant = 1;
 
- 							this.spaces1.push(element)
 
- 						}else{ // 4象限
 
- 							console.log(`象限4 ${element}`);
 
- 							element.quadrant = 4;
 
- 							this.spaces4.push(element)
 
- 						}
 
- 					}
 
- 					if(element.spaceId == data.spaceId){
 
- 						curSpace = element;
 
- 					}
 
- 				}
 
- 				console.log("当前space所在象限",data.spaceId, curSpace.spaceId , curSpace.quadrant);
 
- 				console.log("象限", this.spaces1, this.spaces2, this.spaces3, this.spaces4);
 
- 				this.calculateSpaceData(curSpace, data)
 
- 			},
 
- 			calculateSpaceData(curSpace, data){
 
- 				let that = this;
 
- 				this.curSpaceObj = curSpace;
 
- 				// 计算宽高移动数值 
 
- 				const changeArea = data.area;
 
- 				const isZoomIn = data.isZoomIn;
 
- 				const oldArea = (curSpace.spaceWidth / 100) * (curSpace.spaceHeight / 100);
 
- 				const newArea = oldArea + changeArea * (data.isZoomIn ? 1 : -1);
 
- 				const sizeScale = Math.sqrt(newArea/oldArea) ;
 
- 				let newWidth = curSpace.spaceWidth * sizeScale;
 
- 				let newHeight = curSpace.spaceHeight * sizeScale;
 
- 				let changeWidth = Math.abs(newWidth - curSpace.spaceWidth)
 
- 				let changeHeight = Math.abs(newHeight - curSpace.spaceHeight)
 
- 				console.log("变化的尺寸", changeWidth, changeHeight, data, curSpace.spaceWidth, curSpace.spaceHeight);
 
- 				
 
- 				if(curSpace.quadrant == 1){
 
- 					// 默认往南 往西移动
 
- 					this.moveSpace(curSpace, 1, 3, isZoomIn, newArea, newWidth, newHeight, changeWidth, changeHeight)
 
- 				}
 
- 				if(curSpace.quadrant == 2){
 
- 					// 默认往南 往西移动
 
- 					this.moveSpace(curSpace, 1, 4, isZoomIn, newArea, newWidth, newHeight, changeWidth, changeHeight)
 
- 				}
 
- 				if(curSpace.quadrant == 3){
 
- 					// this.selectWall(4);
 
- 					// 		// // 移动墙面
 
- 					// this.moveSpaceWall(this.curWallDirection, isZoomIn, changeWidth);
 
- 					// 默认往南 往东移动
 
- 					this.moveSpace(curSpace, 2, 4, isZoomIn, newArea, newWidth, newHeight, changeWidth, changeHeight)
 
- 				}
 
- 				if(curSpace.quadrant == 4){ 
 
- 					// 默认往南 往西移动
 
- 					this.moveSpace(curSpace, 2, 3, isZoomIn, newArea, newWidth, newHeight, changeWidth, changeHeight)
 
- 				}
 
- 				setTimeout(() => {
 
- 					that.updataPageData();
 
- 					that.overChange = false;
 
- 					that.callBackFun && that.callBackFun(true);
 
- 					that.calculateLayoutModelSize();//重新计算家具位置
 
- 					that.updateWallModels(); // 替换墙体模型
 
- 				}, 4200);
 
- 			}, 
 
- 			moveSpace(curSpace, directionIndex, directionIndex01, isZoomIn, newArea, newWidth, newHeight, changeWidth, changeHeight){
 
- 				let that = this;
 
- 				const wallLock =  this.currWallLock(directionIndex, curSpace); //南边
 
- 				const wallLock01 =  this.currWallLock(directionIndex01, curSpace); //东边
 
- 				console.log("移动空间", wallLock, wallLock01)
 
- 				if(wallLock ==-1 && wallLock01 == -1){
 
- 					return uni.showToast({
 
- 						title: "空间尺寸已锁定",
 
- 						icon: "none",
 
- 						duration: 3000
 
- 					});
 
- 				}
 
- 				let changeValue = changeHeight;
 
- 				if(wallLock == -1){
 
- 					
 
- 					if(wallLock01 == 0){
 
- 						directionIndex01 = directionIndex01 == 4 ? 3 : 4; // 往西移动
 
- 					}
 
- 					// 南北锁死,重新计算移动的方向
 
- 					newWidth =  newArea / (curSpace.spaceHeight / 100) * 100
 
- 					changeWidth = newWidth / 100 - curSpace.spaceWidth / 100;
 
- 					changeWidth = Math.abs(changeWidth * 100);
 
- 					directionIndex = directionIndex01; // 往东移动
 
- 					
 
- 					changeValue = changeWidth;
 
- 					console.log("高度锁死不能拉伸, 宽度变化1",newWidth, directionIndex,curSpace.spaceWidth, curSpace.spaceHeight, changeValue);
 
- 					that.selectWall(directionIndex);
 
- 					that.moveSpaceWall(that.curWallDirection, isZoomIn, changeValue);
 
- 					that.autoCreateWall(directionIndex, curSpace)
 
- 					return;
 
- 				}else{
 
- 					if(wallLock == 0){
 
- 						directionIndex = directionIndex == 2 ? 1 : 2; // 往北边移动
 
- 					}
 
- 					if(wallLock01 == -1){
 
- 						// 东西锁死,重新计算移动方向
 
- 						newHeight =  newArea / (curSpace.spaceWidth / 100) * 100
 
- 						changeHeight = newHeight / 100 - curSpace.spaceHeight / 100;
 
- 						changeHeight = Math.abs(changeHeight * 100);
 
- 						changeValue = changeHeight;
 
- 						that.selectWall(directionIndex);
 
- 						that.moveSpaceWall(that.curWallDirection, isZoomIn, changeValue);
 
- 						// 自动补墙逻辑
 
- 						that.autoCreateWall(directionIndex, curSpace)
 
- 						return
 
- 					}
 
- 					if(wallLock01 == 0){
 
- 						directionIndex01 = directionIndex01 == 4 ? 3 : 4; // 往西移动
 
- 					}
 
- 					console.log("要变化的宽度", newWidth, newHeight)
 
- 					// 目标宽度
 
- 					if(newHeight > curSpace.spaceHeightMax){
 
- 						newHeight = curSpace.spaceHeightMax; 
 
- 						changeHeight = Math.abs(newHeight - curSpace.spaceHeight)
 
- 						// 重新计算宽度值
 
- 						newWidth = (newArea / (newHeight / 100)) * 100
 
- 						changeWidth = (newWidth / 100 - curSpace.spaceWidth / 100) * 100;
 
- 						console.log("高度达到最大值,重新计算宽度",newWidth, newHeight, changeWidth, changeHeight)
 
- 					}
 
- 					if(newHeight < curSpace.spaceHeightMin){
 
- 						newHeight = curSpace.spaceHeightMin; 
 
- 						changeHeight = Math.abs(newHeight - curSpace.spaceHeight)
 
- 						// 重新计算宽度值
 
- 						newWidth = (newArea / (newHeight / 100)) * 100
 
- 						changeWidth = Math.abs((newWidth / 100 - curSpace.spaceWidth / 100) * 100);
 
- 						console.log("高度达到最小值,重新计算宽度",newWidth, newHeight, changeWidth, changeHeight)
 
- 					}
 
- 					if(newWidth > curSpace.spaceWidthMax){
 
- 						newWidth = curSpace.spaceWidthMax; 
 
- 						changeWidth = Math.abs(newWidth - curSpace.spaceWidth)
 
- 						// 重新计算宽度值
 
- 						newHeight = (newArea / (newWidth / 100)) * 100
 
- 						changeHeight = (newHeight / 100 - curSpace.spaceHeight / 100) * 100;
 
- 						console.log("宽度达到最大值,重新计算高度",newWidth, newHeight, changeWidth, changeHeight)
 
- 					}
 
- 					if(newWidth < curSpace.spaceWidthMin){
 
- 						newWidth = curSpace.spaceWidthMin; 
 
- 						changeWidth = Math.abs(newWidth - curSpace.spaceWidth)
 
- 						// 重新计算宽度值
 
- 						newHeight = (newArea / (newWidth / 100)) * 100
 
- 						changeHeight = Math.abs((newHeight / 100 - curSpace.spaceHeight / 100) * 100);
 
- 						console.log("宽度达到最小值,重新计算高度",newWidth, newHeight, changeWidth, changeHeight)
 
- 					}
 
- 					// let checkWidth = this.checkRightSpace(!isZoomIn, changeHeight, true)
 
- 					// let checkHeight = this.checkRightSpace(!isZoomIn, changeWidth, false)
 
- 					
 
- 					// console.log("达到极限值++++++++++++++", checkWidth, checkHeight, changeWidth,changeHeight)
 
- 					// if(!checkWidth || !checkHeight){
 
- 					// 	return
 
- 					// }
 
- 					if(changeHeight > 0){
 
- 						that.selectWall(directionIndex);
 
- 						that.moveSpaceWall(that.curWallDirection, isZoomIn, changeHeight);
 
- 						// 自动补墙逻辑
 
- 						that.autoCreateWall(directionIndex, curSpace)
 
- 					}
 
- 					let timeout = 0
 
- 					if(changeWidth > 0 && changeHeight > 0 ){
 
- 						timeout = 2100
 
- 					}
 
- 					
 
- 					console.log("改变尺寸",changeWidth, changeHeight,newWidth, newHeight,  timeout, directionIndex, directionIndex01, wallLock, wallLock01)
 
- 					
 
- 					if(changeWidth > 0){
 
- 						setTimeout(() => {
 
- 							// // 选中墙面
 
- 							that.selectWall(directionIndex01);
 
- 							// // 移动墙面
 
- 							that.moveSpaceWall(that.curWallDirection, isZoomIn, changeWidth);
 
- 							// 自动补墙逻辑
 
- 							that.autoCreateWall(directionIndex01, curSpace)
 
- 						}, timeout);
 
- 					}
 
- 					
 
- 					
 
- 				}
 
- 			},
 
- 			currWallLock(direction, curSpace){
 
- 				let curDirection = ""
 
- 				let faceDirection = ""
 
- 				switch (direction) {
 
-                     case 1:
 
- 						curDirection = "N";
 
- 						faceDirection = "S";
 
-                         break;
 
-                     case 2:
 
- 						curDirection = "S";
 
- 						faceDirection = "N";
 
-                         break;
 
-                     case 3:
 
- 						curDirection = "W";
 
- 						faceDirection = "E";
 
-                         break;
 
-                     case 4:
 
- 						curDirection = "E";
 
- 						faceDirection = "W";
 
-                         break;
 
-                 }
 
- 				const wallInfo = this.wallList.find((item)=>{
 
- 					let element = JSON.parse(item.wallJson);
 
- 					return element.spaceId == curSpace.spaceId;
 
- 				})
 
- 				let walls = JSON.parse(wallInfo.wallJson).wallData;
 
- 				const wall = walls.find((item)=>{ // 当前墙面锁定
 
- 					return item.wallDirection==curDirection && item.isLocked=="true"
 
- 				})
 
- 				const faceWall = walls.find((item)=>{ // 对面墙面锁定
 
- 					return item.wallDirection==faceDirection && item.isLocked=="true"
 
- 				})
 
- 				
 
- 				if(wall){
 
- 					if(faceWall){
 
- 						return -1 // 当前对面同时锁定
 
- 					}
 
- 					return 0 // 当前锁定
 
- 				}else{
 
- 					return 1 // 不锁定,可以移动
 
- 				}
 
- 				
 
- 			},
 
- 			checkRightSpace(isZoomIn, changeValue, isNS){
 
- 				let n = isZoomIn?1:-1;
 
- 				let l = isZoomIn?-1:1;
 
- 				let result = true;
 
- 				let space = null;
 
- 				
 
- 				for (let index = 0; index < this.leftSpaces.length; index++) {
 
- 					const element = this.leftSpaces[index];
 
- 					let newWidth = element.spaceWidth + l * changeValue;
 
- 					let newHeight = element.spaceHeight + l * changeValue;
 
- 					console.log("关联左空间排查", isZoomIn, changeValue, isNS, newWidth, newHeight)
 
- 					if(isNS){
 
- 						if( newHeight > element.spaceHeightMax || newHeight < element.spaceHeightMin){
 
- 							result = false;
 
- 							space = element;
 
- 							break;
 
- 						}
 
- 					}else{
 
- 						if(newWidth > element.spaceWidthMax || newWidth < element.spaceWidthMin){
 
- 							result = false;
 
- 							space = element;
 
- 							break;
 
- 						}
 
- 					}
 
- 				}
 
- 				for (let index = 0; index < this.rightSpaces.length; index++) {
 
- 					const element = this.rightSpaces[index];
 
- 					let newWidth = element.spaceWidth + n * changeValue;
 
- 					let newHeight = element.spaceHeight + n * changeValue;
 
- 					console.log("关联右空间排查", isZoomIn, changeValue, isNS, newWidth, newHeight)
 
- 					if(isNS){
 
- 						if( newHeight > element.spaceHeightMax || newHeight < element.spaceHeightMin){
 
- 							result = false;
 
- 							space = element;
 
- 							break;
 
- 						}
 
- 					}else{
 
- 						if(newWidth > element.spaceWidthMax || newWidth < element.spaceWidthMin){
 
- 							result = false;
 
- 							space = element;
 
- 							break;
 
- 						}
 
- 					}
 
- 				}
 
- 				console.log("空间排查", this.leftSpaces, this.rightSpaces, result, space)
 
- 				if(!result){
 
- 					uni.showToast({
 
- 						title: `关联空间[${ space && space.spaceName || ''}]达到极限值`,
 
- 						icon: "none",
 
- 						duration: 3000
 
- 					});
 
- 				}
 
- 				return result
 
- 			},
 
- 			checkSpaceSize(isZoomIn, changeWidth, changeHeight){
 
- 				console.log("检查尺寸", isZoomIn, changeWidth, changeHeight, this.leftSpaces, this.rightSpaces)
 
- 				for (let index = 0; index < this.leftSpaces.length; index++) {
 
- 					const element = this.leftSpaces[index];
 
- 					if(isZoomIn){
 
- 						if(element.spaceWidth + changeWidth > element.spaceWidthMax || element.spaceHeight + changeHeight > element.spaceHeightMax){
 
- 							console.log("++++++++++移动空间达到极大值1", element.spaceId, element.spaceWidth + changeWidth > element.spaceWidthMax, element.spaceHeight + changeHeight > element.spaceHeightMax)
 
- 							console.log("++++++++++移动空间达到极大值宽", element.spaceWidth, changeWidth, element.spaceWidthMax)
 
- 							console.log("++++++++++移动空间达到极大值高", element.spaceHeight, changeHeight, element.spaceHeightMax)
 
- 							return false;
 
- 						}
 
- 					}else{
 
- 						if(element.spaceWidth - changeWidth < element.spaceWidthMin || element.spaceHeight - changeHeight < element.spaceHeightMin){
 
- 							console.log("++++++++++移动空间达到极小值2", element.spaceId)
 
- 							console.log("++++++++++移动空间达到极大值宽", element.spaceWidth, changeWidth, element.spaceWidthMin)
 
- 							console.log("++++++++++移动空间达到极大值高", element.spaceHeight, changeHeight, element.spaceHeightMin)
 
- 							return false;
 
- 						}
 
- 					}
 
- 				}
 
- 				for (let index = 0; index < this.rightSpaces.length; index++) {
 
- 					const element = this.rightSpaces[index];
 
- 					if(!isZoomIn){
 
- 						if(element.spaceWidth - changeWidth < element.spaceWidthMin || element.spaceHeight - changeHeight < element.spaceHeightMin){
 
- 							console.log("++++++++++其他空间达到极小值4", element.spaceId)
 
- 							console.log("++++++++++移动空间达到极大值宽", element.spaceWidth, changeWidth, element.spaceWidthMin)
 
- 							console.log("++++++++++移动空间达到极大值高", element.spaceHeight, changeHeight, element.spaceHeightMin)
 
- 							return false;
 
- 						}
 
- 					}else{
 
- 						if(element.spaceWidth + changeWidth > element.spaceWidthMax || element.spaceHeight + changeHeight > element.spaceHeightMax){
 
- 							console.log("++++++++++其他空间达到极大值3", element.spaceId)
 
- 							console.log("++++++++++移动空间达到极大值宽", element.spaceWidth, changeWidth, element.spaceWidthMax)
 
- 							console.log("++++++++++移动空间达到极大值高", element.spaceHeight, changeHeight, element.spaceHeightMax)
 
- 							return false;
 
- 						}
 
- 					}
 
- 				}
 
- 				return true
 
- 			},
 
- 			// 新版本空间移动计算
 
- 			changeCurSpaceSize(curSpace, changeArea, isZoomIn){
 
- 				
 
- 				// 计算当前空间的变化
 
- 				// 1.原先面积
 
- 				const oldArea = (curSpace.spaceWidth / 100) * (curSpace.spaceHeight / 100);
 
- 				const newArea = oldArea + changeArea * isZoomIn;
 
- 				const sizeScale = Math.sqrt(newArea/oldArea) ;
 
- 				console.log(`新面积:${newArea} 老面积:${oldArea}缩放比例:${sizeScale} 改变的面积:${changeArea} 是否放大:${isZoomIn} 中心点:${curSpace.centerX} ${curSpace.centerX}`);
 
- 				console.log(`改变前:尺寸:${curSpace.spaceWidth} ${curSpace.spaceHeight} 中心点:${curSpace.centerX} ${curSpace.centerY}`);
 
- 				curSpace.toScaleX = curSpace.spaceWidth * sizeScale / 300 ;
 
- 				curSpace.toScaleZ = curSpace.spaceHeight * sizeScale / 300 ;
 
- 				if(this.minspace1 && this.minspace1.spaceId == curSpace.spaceId){
 
- 					curSpace.toPx = (curSpace.spaceWidth * sizeScale - curSpace.spaceWidth) / 2 / 100 * -1;
 
- 					curSpace.toPz = (curSpace.spaceHeight * sizeScale - curSpace.spaceHeight) / 2 / 100 * -1;
 
- 					console.log("XXXXXXXX-计算空间变化信息1", curSpace.toScaleX, curSpace.toScaleZ, curSpace.toPx, curSpace.toPz);
 
- 				}else if(this.minspace2 && this.minspace2.spaceId == curSpace.spaceId){
 
- 					curSpace.toPx = (curSpace.spaceWidth * sizeScale - curSpace.spaceWidth) / 2 / 100;
 
- 					curSpace.toPz = (curSpace.spaceHeight * sizeScale - curSpace.spaceHeight) / 2 / 100 * -1;
 
- 					console.log("XXXXXXXX-计算空间变化信息2", curSpace.toScaleX, curSpace.toScaleZ, curSpace.toPx, curSpace.toPz);
 
- 				}else if(this.minspace3 && this.minspace3.spaceId == curSpace.spaceId){
 
- 					curSpace.toPx = (curSpace.spaceWidth * sizeScale - curSpace.spaceWidth) / 2 / 100;
 
- 					curSpace.toPz = (curSpace.spaceHeight * sizeScale - curSpace.spaceHeight) / 2 / 100;
 
- 					console.log("XXXXXXXX-计算空间变化信息3", curSpace.toScaleX, curSpace.toScaleZ, curSpace.toPx, curSpace.toPz);
 
- 				}else if(this.minspace4 && this.minspace4.spaceId == curSpace.spaceId){
 
- 					curSpace.toPx = (curSpace.spaceWidth * sizeScale - curSpace.spaceWidth) / 2 / 100 * -1;
 
- 					curSpace.toPz = (curSpace.spaceHeight * sizeScale - curSpace.spaceHeight) / 2 / 100;
 
- 					console.log("XXXXXXXX-计算空间变化信息4", curSpace.toScaleX, curSpace.toScaleZ, curSpace.toPx, curSpace.toPz);
 
- 				}else{
 
- 					return
 
- 				}
 
- 				// 更新数据:
 
- 				curSpace.spaceWidth = curSpace.spaceWidth * sizeScale;
 
- 				curSpace.spaceHeight = curSpace.spaceHeight * sizeScale;
 
- 				curSpace.centerX =  curSpace.centerX + curSpace.toPx * 100
 
- 				curSpace.centerY =  curSpace.centerY + curSpace.toPz * 100
 
- 				const spaceIndex = this.spaceList.findIndex((item)=>{
 
-                     return item.spaceId == curSpace.spaceId;
 
-                 })
 
-                 if(spaceIndex!=-1){
 
-                     this.spaceList[spaceIndex] = curSpace;
 
-                 }
 
- 				console.log(`改变后:尺寸:${curSpace.spaceWidth} ${curSpace.spaceHeight} 中心点:${curSpace.centerX} ${curSpace.centerY} `, curSpace.toPx, curSpace.toPz);
 
- 				
 
- 			},
 
- 			findxxSpace(manSpace,changeArea, xiangxian, isZoomIn){
 
- 				if(xiangxian == 1){
 
- 					const spaceE = this.spaces1.find((item)=>{
 
-                     	return item.spaceId == manSpace.eastId;
 
-                 	})
 
- 					const spaceS = this.spaces1.find((item)=>{
 
-                     	return item.spaceId == manSpace.southId;
 
-                 	})
 
- 					const oldArea = (manSpace.spaceWidth / 100) * (manSpace.spaceHeight / 100);
 
- 					const newArea = oldArea + changeArea * isZoomIn;
 
- 					const sizeScale = Math.sqrt(newArea/oldArea) ;
 
- 					manSpace.toScaleX = manSpace.spaceWidth * sizeScale / 300 ;
 
- 					manSpace.toScaleZ = manSpace.spaceHeight * sizeScale / 300 ;
 
- 					if(spaceE){
 
- 						manSpace.toPx = (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100  * -1 + spaceE.toPx  * 2;
 
- 						console.log("XXXXXXXX东边有空间", manSpace.spaceId, spaceE.toPx)
 
- 					}else{
 
- 						manSpace.toPx =  (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100  * -1;
 
- 						console.log("XXXXXXXX东边没空间", manSpace.spaceId)
 
- 					}
 
- 						
 
- 					if(spaceS){
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100 * -1 + spaceS.toPz * 2;
 
- 						console.log("XXXXXXXX南边有空间", manSpace.spaceId, spaceS.toPz)
 
- 					}else{
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100 * -1;
 
- 						console.log("XXXXXXXX南边没空间", manSpace.spaceId)
 
- 					}
 
- 					
 
- 					console.log("XXXXXXXX-前象限1的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY, manSpace.toPx);
 
- 					manSpace.spaceWidth = manSpace.spaceWidth * sizeScale;
 
- 					manSpace.spaceHeight = manSpace.spaceHeight * sizeScale;
 
- 					manSpace.centerX +=  manSpace.toPx * 100
 
- 					manSpace.centerY +=  manSpace.toPz * 100
 
- 					console.log("XXXXXXXX-后象限1的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY);
 
- 					const spaceIndex = this.spaceList.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spaceIndex!=-1){
 
- 						this.spaceList[spaceIndex] = manSpace;
 
- 					}
 
- 					const spacesIndex = this.spaces1.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spacesIndex!=-1){
 
- 						this.spaces1[spacesIndex] = manSpace;
 
- 					}
 
- 				}
 
- 				if(xiangxian == 2){
 
- 					const spaceW = this.spaces2.find((item)=>{
 
-                     	return item.spaceId == manSpace.westId;
 
-                 	})
 
- 					const spaceS = this.spaces2.find((item)=>{
 
-                     	return item.spaceId == manSpace.southId;
 
-                 	})
 
- 					const oldArea = (manSpace.spaceWidth / 100) * (manSpace.spaceHeight / 100);
 
- 					const newArea = oldArea + changeArea * isZoomIn;
 
- 					const sizeScale = Math.sqrt(newArea/oldArea) ;
 
- 					manSpace.toScaleX = manSpace.spaceWidth * sizeScale / 300 ;
 
- 					manSpace.toScaleZ = manSpace.spaceHeight * sizeScale / 300 ;
 
- 					if(spaceW){
 
- 						manSpace.toPx = (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100 + spaceW.toPx  * 2;
 
- 						console.log("XXXXXXXX西边有空间", manSpace.spaceId, spaceW.toPx)
 
- 					}else{
 
- 						manSpace.toPx =  (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100;
 
- 						console.log("XXXXXXXX西边没空间", manSpace.spaceId)
 
- 					}
 
- 						
 
- 					if(spaceS){
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100 * -1 + spaceS.toPz * 2;
 
- 						console.log("XXXXXXXX南边有空间", manSpace.spaceId, spaceS.toPz)
 
- 					}else{
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100 * -1;
 
- 						console.log("XXXXXXXX南边没空间", manSpace.spaceId)
 
- 					}
 
- 					
 
- 					console.log("XXXXXXXX-前象限2的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY, manSpace.toPx);
 
- 					manSpace.spaceWidth = manSpace.spaceWidth * sizeScale;
 
- 					manSpace.spaceHeight = manSpace.spaceHeight * sizeScale;
 
- 					manSpace.centerX +=  manSpace.toPx * 100
 
- 					manSpace.centerY +=  manSpace.toPz * 100
 
- 					console.log("XXXXXXXX-后象限2的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY);
 
- 					const spaceIndex = this.spaceList.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spaceIndex!=-1){
 
- 						this.spaceList[spaceIndex] = manSpace;
 
- 					}
 
- 					const spacesIndex = this.spaces2.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spacesIndex!=-1){
 
- 						this.spaces2[spacesIndex] = manSpace;
 
- 					}
 
- 				}
 
- 				if(xiangxian == 3){
 
- 					const spaceW = this.spaces3.find((item)=>{
 
-                     	return item.spaceId == manSpace.westId;
 
-                 	})
 
- 					const spaceN = this.spaces3.find((item)=>{
 
-                     	return item.spaceId == manSpace.northId;
 
-                 	})
 
- 					const oldArea = (manSpace.spaceWidth / 100) * (manSpace.spaceHeight / 100);
 
- 					const newArea = oldArea + changeArea * isZoomIn;
 
- 					const sizeScale = Math.sqrt(newArea/oldArea) ;
 
- 					manSpace.toScaleX = manSpace.spaceWidth * sizeScale / 300 ;
 
- 					manSpace.toScaleZ = manSpace.spaceHeight * sizeScale / 300 ;
 
- 					if(spaceW){
 
- 						manSpace.toPx = (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100 + spaceW.toPx  * 2;
 
- 						console.log("XXXXXXXX西边有空间", manSpace.spaceId, spaceW.toPx)
 
- 					}else{
 
- 						manSpace.toPx =  (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100;
 
- 						console.log("XXXXXXXX西边没空间", manSpace.spaceId)
 
- 					}
 
- 						
 
- 					if(spaceN){
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100 + spaceN.toPz * 2;
 
- 						console.log("XXXXXXXX北边有空间", manSpace.spaceId, spaceN.toPz)
 
- 					}else{
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100;
 
- 						console.log("XXXXXXXX北边没空间", manSpace.spaceId)
 
- 					}
 
- 					
 
- 					console.log("XXXXXXXX-前象限3的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY, manSpace.toPx);
 
- 					manSpace.spaceWidth = manSpace.spaceWidth * sizeScale;
 
- 					manSpace.spaceHeight = manSpace.spaceHeight * sizeScale;
 
- 					manSpace.centerX +=  manSpace.toPx * 100
 
- 					manSpace.centerY +=  manSpace.toPz * 100
 
- 					console.log("XXXXXXXX-后象限3的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY);
 
- 					const spaceIndex = this.spaceList.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spaceIndex!=-1){
 
- 						this.spaceList[spaceIndex] = manSpace;
 
- 					}
 
- 					const spacesIndex = this.spaces3.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spacesIndex!=-1){
 
- 						this.spaces3[spacesIndex] = manSpace;
 
- 					}
 
- 				}
 
- 				if(xiangxian == 4){
 
- 					const spaceE = this.spaces4.find((item)=>{
 
-                     	return item.spaceId == manSpace.eastId;
 
-                 	})
 
- 					const spaceN = this.spaces4.find((item)=>{
 
-                     	return item.spaceId == manSpace.northId;
 
-                 	})
 
- 					const oldArea = (manSpace.spaceWidth / 100) * (manSpace.spaceHeight / 100);
 
- 					const newArea = oldArea + changeArea * isZoomIn;
 
- 					const sizeScale = Math.sqrt(newArea/oldArea) ;
 
- 					manSpace.toScaleX = manSpace.spaceWidth * sizeScale / 300 ;
 
- 					manSpace.toScaleZ = manSpace.spaceHeight * sizeScale / 300 ;
 
- 					if(spaceE){
 
- 						manSpace.toPx = (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100 * -1 + spaceE.toPx  * 2;
 
- 						console.log("XXXXXXXX东边有空间", manSpace.spaceId, spaceE.toPx)
 
- 					}else{
 
- 						manSpace.toPx =  (manSpace.spaceWidth * sizeScale - manSpace.spaceWidth) / 2 / 100 * -1;
 
- 						console.log("XXXXXXXX东边没空间", manSpace.spaceId)
 
- 					}
 
- 						
 
- 					if(spaceN){
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100 + spaceN.toPz * 2;
 
- 						console.log("XXXXXXXX北边有空间", manSpace.spaceId, spaceN.toPz)
 
- 					}else{
 
- 						manSpace.toPz = (manSpace.spaceHeight * sizeScale - manSpace.spaceHeight) / 2 / 100;
 
- 						console.log("XXXXXXXX北边没空间", manSpace.spaceId)
 
- 					}
 
- 					
 
- 					console.log("XXXXXXXX-前象限4的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY, manSpace.toPx);
 
- 					manSpace.spaceWidth = manSpace.spaceWidth * sizeScale;
 
- 					manSpace.spaceHeight = manSpace.spaceHeight * sizeScale;
 
- 					manSpace.centerX +=  manSpace.toPx * 100
 
- 					manSpace.centerY +=  manSpace.toPz * 100
 
- 					console.log("XXXXXXXX-后象限4的其他空间", manSpace.spaceId, manSpace.spaceWidth, manSpace.spaceHeight, manSpace.centerX, manSpace.centerY);
 
- 					const spaceIndex = this.spaceList.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spaceIndex!=-1){
 
- 						this.spaceList[spaceIndex] = manSpace;
 
- 					}
 
- 					const spacesIndex = this.spaces4.findIndex((item)=>{
 
- 						return item.spaceId == manSpace.spaceId;
 
- 					})
 
- 					if(spacesIndex!=-1){
 
- 						this.spaces4[spacesIndex] = manSpace;
 
- 					}
 
- 				}
 
- 				
 
- 			},
 
- 			//空间面积等变更后-同步更新其他数据对象
 
- 			updataPageData(){
 
- 				let str = JSON.stringify(this.spaceList)
 
- 				//更新当前空间对象
 
- 				this.curHouseObj.houseJson = str;
 
- 				//更新提交的数据
 
- 				let layoutStruct = this.curLayoutStruct.find(it=>{
 
- 					return it.houseFloor == this.curHouseFloor
 
- 				})
 
- 				layoutStruct.houseJson = str;
 
- 				this.currentChangeSpaceId = null;//变化结束后
 
- 				console.warn("***curLayoutStruct-updataPageData***",this.curHouseFloor,this.curHouseObj,layoutStruct)
 
- 			},
 
- 			//户型大类发生了变更
 
- 			curHouseTypeChange(item){
 
- 				this.curHouseType = item.spaceStructure;//当前选中的户型类型
 
- 				this.curHouseName = item.spaceName;//当前选中的户型类型名称
 
- 				//获取当前户型大类下的所有户型信息-用于用户提交
 
- 				this.curLayoutStruct = this.houseList.find(it=>it.spaceStructure == this.curHouseType).layoutStruct;
 
- 				console.warn("***curLayoutStruct***",this.curLayoutStruct)
 
- 			},
 
- 			//户型楼层发生了变更
 
- 			curHouseFloorChange(item){
 
- 				let that = this;
 
- 				this.curHouseFloor = item.houseFloor;//当前选中的户型楼层
 
- 				this.curHouseObj = item;//更新当前具体的户型数据
 
- 				this.id = this.curHouseObj.id;
 
- 				// 遍历场景中的所有子对象,找到类型为Mesh的对象并移除
 
- 				let deleList = that.scene && that.scene.children.filter(object=>{
 
- 					if(object.userType=="mesh" || object.userType=="layoutMesh"){
 
- 						return object
 
- 					}
 
- 				})
 
- 				// console.warn("***deleList***",deleList)
 
- 				if(deleList && deleList.length>0){
 
- 					that.showLables = false;//隐藏lable
 
- 					that.scene.remove(...deleList);
 
- 				}
 
- 				
 
- 				this.gltfWalls = [];
 
- 				this.gltfSpaces = [];
 
- 				this.instancedMeshList = [];
 
- 				this.instancedSpaceMeshList = [];
 
- 				this.lableItem = [];
 
- 				this.gltfLayouts = [];
 
- 				this.instancedFurList = [];
 
- 				this.wallList = [];
 
- 				//恢复初始视角
 
- 				this.cameraInit();
 
- 				this.resetControl();
 
- 				setTimeout(()=>{
 
- 					that.loadSpace();
 
- 				}, 100);
 
- 				console.warn("***curHouseObj***",this.curHouseObj,that.aiData)
 
- 				this.navbar.title = this.curHouseObj.name + "  " + this.curHouseObj.houseArea + "㎡"
 
- 			},
 
- 			async getInitData(){
 
- 				let parmas = {
 
- 					childLayout:this.childLayout || 0,
 
- 					houseId:this.houseId,
 
- 				}
 
- 				const res = await requestConfig('getHouseTypeSpaceDetailsV2', parmas, true);
 
- 				console.log("户型详情数据:", res)
 
- 				if (res.success && res.list) {
 
- 					let list = res.list || [];
 
- 					list && list.forEach((single,index)=>{
 
- 						single.layoutStruct.forEach((item)=>{
 
- 							if(item.houseJson){
 
- 								let spaceList = JSON.parse(item.houseJson);
 
- 								// 交换centerX, centerY
 
- 								for (let index = 0; index < spaceList.length; index++) {
 
- 								    var element = spaceList[index];
 
- 								    const {centerX, centerY} = element;
 
- 								    element.centerX = centerY;
 
- 								    element.centerY = centerX;
 
- 								}
 
- 								item.houseJson = JSON.stringify(spaceList);
 
- 							}
 
- 						})
 
- 					})
 
- 					console.log("户型详情列表: ", list);
 
- 					this.houseList = list;//数据会同步到组件中-进而反馈更新页面数据
 
- 					this.curHouseObj = this.houseList[0].layoutStruct[0];
 
- 					// 加载户型
 
- 					// this.loadSpace();
 
- 				}
 
- 			},
 
- 			
 
- 			onMouseMove(e){
 
- 				return false;
 
- 			},
 
-             webgl_touch(e) {
 
-                 const web_e = Event.fix(e)
 
-                 window.dispatchEvent(web_e)
 
- 				let web_e2 = Object.assign(e,web_e)
 
-                 document.dispatchEvent(web_e2)
 
-                 this.canvas.dispatchEvent(web_e)
 
- 				
 
-             },
 
- 			goRoam1(spaceId){
 
- 				let gltf = this.lableItem.find(it=>it.spaceId==spaceId);
 
- 				if(gltf){
 
- 					this.goRoam(gltf)
 
- 				}
 
- 			},
 
- 			//物体漫游-切换页面的方式进入
 
- 			goRoam(gltf){
 
- 				// console.log('是否漫游',this.isManyou ? '漫游' : '俯视',isManyou,this.repeatFlag);
 
- 				if(gltf.spaceType==13){//楼梯不能跳转
 
- 					return false
 
- 				}
 
- 				let spaceId = gltf.spaceId;//具体的空间Id
 
- 				let data = {
 
- 					spaceId:spaceId,
 
- 					// curHouseObj:this.curHouseObj,
 
- 					houseId:this.houseId,
 
- 				}
 
- 				this.$store.dispatch('setCurHouseObj', this.curHouseObj)
 
- 				// if(this.repeatFlag){
 
- 				// 	return false;
 
- 				// }
 
- 				// this.repeatFlag = true;
 
- 				router.push({
 
- 					name: "webgl_rxdz_roam",
 
- 					query:data
 
- 				});
 
- 				// uni.navigateTo({
 
- 				//     url: '/webgl/pages/webgl_rxdz_roam/webgl_rxdz_roam?houseId='+this.houseId,
 
- 				// 	success: (res)=> {
 
- 				// 		// 通过eventChannel向被打开页面传送数据
 
- 				// 		res.eventChannel.emit('acceptDataFromOpenerPage', {
 
- 				// 			data: data
 
- 				// 		})
 
- 				// 		this.showLables = true;
 
- 				// 	},
 
- 				//     fail: (res) =>{
 
- 				//         console.log(res)
 
- 				//     },
 
- 				// 	complete: (res) => {
 
- 				// 		this.repeatFlag = false;
 
- 				// 	}
 
- 				// });
 
- 			},
 
- 			//obj 物体对象,type 是否改变颜色
 
- 			moveMeshCenter(obj,type){
 
- 				console.warn("**moveMeshCenter***",obj)
 
- 				if(obj && this.gltfSpaces && this.gltfSpaces.length>0){
 
- 					this.moveMeshCenterHandle(obj,type);
 
- 				}
 
- 			},
 
-             // 绘制地板
 
-             async loadSpace(){
 
- 				this.spaceList = [];
 
- 				this.wallIds = [];
 
- 				this.layoutIds = [];
 
- 				this.gltfSpaces = [];
 
- 				this.curWallArr = [];
 
- 				this.progress = 0;
 
- 				if(!this.curHouseObj){//减少重复请求
 
- 					return false
 
- 				}
 
- 				let type=[];
 
-                 if(this.curHouseObj){
 
-                     const spaceDetail = this.curHouseObj;
 
-                     const spaceList = JSON.parse(spaceDetail.houseJson);
 
-                     // 交换centerX, centerY;上一页面已经处理过了,这里不在需要处理
 
-                     for (let index = 0; index < spaceList.length; index++) {
 
-                         var element = spaceList[index];
 
-                         // const centerX = JSON.parse(JSON.stringify(element.centerX))
 
-                         // element.centerX = element.centerY;
 
-                         // element.centerY = centerX;
 
- 						element.wallMoveValue = "[0,0,0,0]"
 
-                         this.spaceList.push(element);
 
-                         this.wallIds.push(element.wallId);
 
- 						this.layoutIds.push(element.layoutId);
 
- 						type.push(element.spaceType);
 
-                         if(element.isSelected){ // 默认选中空间
 
-                             this.curSpaceObj = element;
 
-                         }
 
-                     }
 
-                     if(!this.curSpaceObj && this.spaceList.length > 0){
 
-                         this.curSpaceObj = this.spaceList[0];
 
-                     }
 
-                 }
 
-                 console.log("该户型空间数据:", this.spaceList, this.layoutIds,type);
 
-                 console.log("当前选中的空间:", this.curSpaceObj,this.curHouseObj);
 
- 				this.loaderSpaceArr(this.spaceList);
 
-                 // 绘制墙体
 
-                 this.getHouseTypeSpaceWalls();
 
-             },
 
- 			// 添加文字标签
 
- 			addWordLabel(){
 
- 				if(!this.gltfSpaces || this.gltfSpaces.length <= 0){
 
- 					return false;
 
- 				}
 
- 				// 方案二
 
- 				this.lableItem = [];
 
- 				this.gltfSpaces.forEach((cube,index) =>{
 
- 					// 给地板加上空间类型标注, 空间为链接空间的不显示
 
- 					if(cube.spaceName && !cube.isSizeLock){
 
- 						let spaceIndex = this.spaceList.filter(it=>it.spaceName && !it.isSizeLock).findIndex(item=>item.spaceId==cube.spaceId);
 
- 						this.lableItem.push(
 
- 							{
 
- 								text:cube.spaceName,
 
- 								spaceId:cube.spaceId,
 
- 								spaceType:cube.spaceType,
 
- 								transform:'',
 
- 								spaceIndex:spaceIndex,
 
- 								cubeIndex:index,
 
- 							}
 
- 						)
 
- 					}
 
- 				})
 
- 				this.showLables = true;
 
- 				this.updateLables();//更新lable
 
- 			}, 
 
- 			// 获取墙体数据
 
-             async getHouseTypeSpaceWalls(){
 
-                 let data = {id:this.wallIds}
 
-                 const res = await requestConfig('getHouseTypeSpaceWalls', data, true);
 
-                 console.log("墙体数据:", res.list)
 
-                 let wallList = [];
 
-                 if(res.success){
 
-                     wallList = this.wallList = res.list;
 
-                 }
 
-                 let wallArr = []
 
-                 for (let index = 0; index < wallList.length; index++) {//每个空间对应一个数据
 
-                     let element = JSON.parse(wallList[index].wallJson);
 
- 					let space = this.spaceList.find(space=>space.spaceId==element.spaceId);
 
- 					this.computeWallHandleOld(space,element);//提前计算
 
-                     for (let i = 0; i < element.wallData.length; i ++) {//对应空间里面的4个方向的墙壁数据
 
-                         let wallData = element.wallData[i];
 
- 						//对应方向的墙壁的墙体模型数据列表,每一面墙可能有多个模型
 
-                         for (let j = 0; j < wallData.wallModelData.length; j ++) {
 
-                             let wallModelData = wallData.wallModelData[j];
 
-                             wallArr.push({spaceId:element.spaceId, wallModelData:wallModelData, wallDirection:wallData.wallDirection})
 
-                             // console.log("wallModelData", element,wallData.wallDirection, wallModelData.wallType );
 
-                         }
 
-                     }
 
-                 }
 
-                 this.loadSpaceObjWalls(wallArr, wallList);
 
- 				this.getOverallArrangementDetailsList(2);
 
-             },
 
- 			// 加载单个空间墙体资源
 
-             async loadSpaceObjWalls(wallArr, wallList){
 
-                 // 加载远程墙体模型资源
 
- 				let startTime = new Date().getTime();
 
-                 // console.log("wallArr:", wallArr)
 
- 				let promise_list = [];
 
- 				let realWallArr = this.preWallData(wallArr);
 
- 				let arrLength = realWallArr.length;
 
- 				realWallArr && realWallArr.forEach((item,index) => {
 
- 					promise_list.push(
 
- 						new Promise((resolve, reject) => {
 
- 							this.loadWallModels(item, wallList, arrLength , resolve);
 
- 						})
 
- 					)
 
- 				});
 
- 				Promise.all(promise_list).then(()=>{
 
- 					let endTime = new Date().getTime();
 
- 					console.log("模型全部加载完成,时间:",endTime - startTime);
 
- 					this.progress = 100;
 
- 					// this.$refs.myLoading.showLoading("加载中..." + this.progress + '%')
 
- 					// 设置空间数组的墙体信息
 
- 					// this.setSpaceListWallInfo();
 
- 					this.$nextTick(()=>{
 
- 						this.moveMeshCenter(this.curSpaceObj);
 
- 						// this.myLoadingStatus = false;
 
- 						// this.$refs.myLoading.hideLoading();
 
- 						setTimeout(()=>{
 
- 							this.addWordLabel(); // 添加文字标签
 
- 						}, 610);
 
- 						// 设置空间数组的墙体信息 
 
- 						// 绘制布局
 
- 						// this.getOverallArrangementDetailsList();
 
- 					})
 
- 				})
 
-             },
 
- 			// 选择墙体
 
-             selectedWall(direction){
 
- 				if(!direction || direction==""){
 
- 					return
 
- 				}
 
-                 console.log(`当前空间的id:${this.curSpaceObj.spaceId};墙面方向:${direction};宽度:${this.curSpaceObj.spaceWidth};宽度:${this.curSpaceObj.spaceHeight}`)
 
-                 console.log("当前空间的:", this.curSpaceObj);
 
-                 this.leftSpaces = [];
 
-                 this.rightSpaces = [];
 
-                 this.tempSpaceList = JSON.parse(JSON.stringify(this.spaceList));
 
-                 // 计算关联空间
 
-                 this.findLeftRelateSpace(this.curSpaceObj, direction);
 
-                 console.log("空间数组:", this.leftSpaces, this.rightSpaces);
 
- 				// 计算墙体的可移动范围
 
- 				var min = 0;
 
- 				var max = 300;
 
- 				// 计算最小值
 
- 				for (let index = 0; index < this.leftSpaces.length; index++) {
 
-                     const element = this.leftSpaces[index];
 
- 					console.log("左边空间数据:", element);
 
- 					var spaceMoveNW = element.spaceWidth;
 
- 					var spaceMoveSW = element.spaceWidth;
 
- 					var spaceMoveEH = element.spaceHeight;
 
- 					var spaceMoveWH = element.spaceHeight;
 
- 					var curSpaceWall = [];
 
- 					for (let index = 0; index < this.gltfWalls.length; index++) {
 
- 						const wall = this.gltfWalls[index];
 
- 						if(element.spaceId == wall.spaceId && wall.wallDirection != direction){
 
- 							curSpaceWall.push(wall);
 
- 							if((direction == "W" || direction == "E") && wall.wallDirection != direction){
 
- 								if(wall.wallDirection == "N"){
 
- 									spaceMoveNW -= wall.wallModelData.wallWidth;
 
- 									console.log("北边墙:", spaceMoveNW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								if(wall.wallDirection == "S"){
 
- 									spaceMoveSW -= wall.wallModelData.wallWidth;
 
- 									console.log("南边墙:", spaceMoveSW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								this.curWallValue = Math.floor(Math.min(Math.min(spaceMoveNW, spaceMoveSW), this.curWallValue));
 
- 							}
 
- 							if((direction == "N" || direction == "S") && wall.wallDirection != direction){
 
- 								if(wall.wallDirection == "E"){
 
- 									spaceMoveEH -= wall.wallModelData.wallWidth;
 
- 									console.log("东边墙:", spaceMoveNW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								if(wall.wallDirection == "W"){
 
- 									spaceMoveWH -= wall.wallModelData.wallWidth;
 
- 									console.log("西边墙:", spaceMoveSW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								this.curWallValue = Math.floor(Math.min(Math.min(spaceMoveEH, spaceMoveWH), this.curWallValue));
 
- 							}
 
- 						}
 
- 					}
 
- 					// 排序墙体数据
 
- 					curSpaceWall.sort(function(a,b){return a.wallModelData.id -b.wallModelData.id});
 
-                 	curSpaceWall.sort(function(a,b){return a.wallDirection.localeCompare(b.wallDirection)})
 
- 					console.log("墙体模型:", curSpaceWall, spaceMoveNW, spaceMoveSW);
 
- 					console.log("可缩小的最小值:", Math.floor(Math.min(spaceMoveNW, spaceMoveSW)));
 
- 					if((direction == "W" || direction == "E") && element.spaceWidth == this.curWallValue){
 
- 						this.curWallValue = 149;
 
- 					}
 
- 					if((direction == "N" || direction == "S") && element.spaceHeight == this.curWallValue){
 
- 						this.curWallValue = 149;
 
- 					}
 
- 					// this.curWallValue = Math.floor(Math.min(spaceMoveNW, spaceMoveSW));
 
-                 }
 
- 				
 
- 				// 计算最大值
 
- 				
 
- 				for (let index = 0; index < this.rightSpaces.length; index++) {
 
-                     const element = this.rightSpaces[index];
 
- 					console.log("右边空间数据:", element);
 
- 					var spaceMoveNW = element.spaceWidth;
 
- 					var spaceMoveSW = element.spaceWidth;
 
- 					var spaceMoveEH = element.spaceHeight;
 
- 					var spaceMoveWH = element.spaceHeight;
 
- 					var curSpaceWall = [];
 
- 					for (let index = 0; index < this.gltfWalls.length; index++) {
 
- 						const wall = this.gltfWalls[index];
 
- 						if(element.spaceId == wall.spaceId && wall.wallDirection != direction){
 
- 							curSpaceWall.push(wall);
 
- 							if((direction == "W" || direction == "E") && wall.wallDirection != direction){
 
- 								if(wall.wallDirection == "N"){
 
- 									spaceMoveNW -= wall.wallModelData.wallWidth;
 
- 									console.log("北边墙:", spaceMoveNW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								if(wall.wallDirection == "S"){
 
- 									spaceMoveSW -= wall.wallModelData.wallWidth;
 
- 									console.log("南边墙:", spaceMoveSW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								this.curWallMaxValue = Math.floor(Math.min(spaceMoveNW, spaceMoveSW)) + this.curWallValue;
 
- 							}
 
- 							if((direction == "N" || direction == "S") && wall.wallDirection != direction){
 
- 								if(wall.wallDirection == "E"){
 
- 									spaceMoveEH -= wall.wallModelData.wallWidth;
 
- 									console.log("东边墙:", spaceMoveNW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								if(wall.wallDirection == "W"){
 
- 									spaceMoveWH -= wall.wallModelData.wallWidth;
 
- 									console.log("西边墙:", spaceMoveSW, wall.wallModelData.wallWidth, wall.id);
 
- 								}
 
- 								this.curWallMaxValue = Math.floor(Math.min(spaceMoveEH, spaceMoveWH)) + this.curWallValue;
 
- 							}
 
- 						}
 
- 					}
 
- 					// 排序墙体数据
 
- 					curSpaceWall.sort(function(a,b){return a.wallModelData.id -b.wallModelData.id});
 
-                 	curSpaceWall.sort(function(a,b){return a.wallDirection.localeCompare(b.wallDirection)})
 
- 					console.log("墙体模型:", curSpaceWall, spaceMoveNW, spaceMoveSW);
 
- 					console.log("可缩小的最小值:", Math.floor(Math.min(spaceMoveNW, spaceMoveSW)));
 
-                 }
 
- 				console.log(`当前墙面的最大值:${this.curWallMaxValue}, 最小值:${this.curWallValue}`)
 
-             },
 
-             // 递归寻找左边->右边关联空间
 
-             findLeftRelateSpace(spaceObj, direction){
 
-                 const {eastId, westId, northId, southId, spaceId} = spaceObj;
 
-                 const leftIndex =  this.tempSpaceList.findIndex((item)=>{
 
-                     return item.spaceId == spaceId;
 
-                 })
 
-                 if(leftIndex!=-1){
 
-                     const spaceObj =  this.tempSpaceList[leftIndex];
 
-                     this.leftSpaces.push(spaceObj);
 
-                     this.tempSpaceList.splice(leftIndex,1);
 
-                     const leftNextIndex =  this.tempSpaceList.findIndex((item)=>{
 
-                         if(direction == "E"){
 
-                             return item.spaceId == eastId;
 
-                         }else if(direction == "W"){
 
-                             return item.spaceId == westId;
 
-                         }else if(direction == "S"){
 
-                             return item.spaceId == southId;
 
-                         }else if(direction == "N"){
 
-                             return item.spaceId == northId;
 
-                         }
 
-                     })
 
-                     if(leftNextIndex!=-1){
 
-                         const nextSpaceObj =  this.tempSpaceList[leftNextIndex];
 
-                         console.log("递归再一次", nextSpaceObj);
 
-                         this.findRightRelateSpace(nextSpaceObj, direction);
 
-                     }
 
-                     const rightArr = this.tempSpaceList.filter((item)=>{
 
-                         if(direction == "E"){
 
-                             return item.westId == spaceId;
 
-                         }else if(direction == "W"){
 
-                             return item.eastId == spaceId;
 
-                         }else if(direction == "S"){
 
-                             return item.northId == spaceId;
 
-                         }else if(direction == "N"){
 
-                             return item.southId == spaceId;
 
-                         }
 
-                     })
 
-                     for (let index = 0; index < rightArr.length; index++) {
 
-                         const nextSpaceObj = rightArr[index];
 
-                         // const nextSpaceObj =  this.tempSpaceList[rightNextIndex];
 
-                         console.log("递归再一次", nextSpaceObj);
 
-                         this.findRightRelateSpace(nextSpaceObj, direction);
 
-                     }
 
-                 }
 
-             },
 
-             // 递归寻找右边->左边关联空间
 
-             findRightRelateSpace(spaceObj, direction){
 
-                 const {eastId, westId, northId, southId, spaceId} = spaceObj;
 
-                 const rightIndex =  this.tempSpaceList.findIndex((item)=>{
 
-                     return item.spaceId == spaceId;
 
-                 })
 
-                 if(rightIndex!=-1){
 
-                     const spaceObj =  this.tempSpaceList[rightIndex];
 
-                     this.rightSpaces.push(spaceObj);
 
-                     this.tempSpaceList.splice(rightIndex,1);
 
-                     console.log("当前空间数组:", this.tempSpaceList);
 
-                     const leftNextIndex =  this.tempSpaceList.findIndex((item)=>{
 
-                         if(direction == "E"){
 
-                             return item.spaceId == westId;
 
-                         }else if(direction == "W"){
 
-                             return item.spaceId == eastId;
 
-                         }else if(direction == "N"){
 
-                             return item.spaceId == southId;
 
-                         }else if(direction == "S"){
 
-                             return item.spaceId == northId;
 
-                         }
 
-                     })
 
-                     if(leftNextIndex!=-1){
 
-                         const nextSpaceObj =  this.tempSpaceList[leftNextIndex];
 
-                         console.log("递归再一次", nextSpaceObj);
 
-                         this.findLeftRelateSpace(nextSpaceObj, direction);
 
-                     }
 
-                     const rightArr = this.tempSpaceList.filter((item)=>{
 
-                         if(direction == "E"){
 
-                             return item.eastId == spaceId;
 
-                         }else if(direction == "W"){
 
-                             return item.westId == spaceId;
 
-                         }else if(direction == "N"){
 
-                             return item.northId == spaceId;
 
-                         }else if(direction == "S"){
 
-                             return item.southId == spaceId;
 
-                         }
 
-                     });
 
-                     for (let index = 0; index < rightArr.length; index++) {
 
-                         const nextSpaceObj = rightArr[index];
 
-                         console.log("递归再一次", nextSpaceObj);
 
-                         this.findLeftRelateSpace(nextSpaceObj, direction);
 
-                     }
 
-                 }
 
-             },
 
-             moveSpaceWall(direction, moveOut, moveValue){
 
- 				// let isNS = (direction == "N" || direction == "S")
 
- 				// if(!this.checkRightSpace(!moveOut, moveValue, isNS)){
 
- 				// 	return
 
- 				// }
 
- 				console.log("关联空间XXXXX", this.leftSpaces, this.rightSpaces)
 
-                 for (let index = 0; index < this.leftSpaces.length; index++) {
 
-                     const element = this.leftSpaces[index];
 
- 					const space = this.spaceList.find((item)=>{
 
-                         return item.spaceId == element.spaceId;
 
-                     })
 
-                     this.moveWall(space, direction, moveOut, moveValue);
 
- 					// this.wallTransform(space, direction, moveOut, moveValue);
 
-                 }
 
-                 let otherdirection = "";
 
-                 switch (direction) {
 
-                     case "E":
 
-                         otherdirection = "W"
 
-                         break;
 
-                     case "W":
 
-                         otherdirection = "E"
 
-                         break;
 
-                     case "N":
 
-                         otherdirection = "S"
 
-                         break;
 
-                     case "S":
 
-                         otherdirection = "N"
 
-                         break;
 
-                 }
 
-                 for (let index = 0; index < this.rightSpaces.length; index++) {
 
-                     const element = this.rightSpaces[index];
 
-                     this.moveWall(element, otherdirection, !moveOut, moveValue);
 
-                 }
 
-                 console.log(`当前空间的后id:${this.curSpaceObj.spaceId};墙面方向:${direction};宽度:${this.curSpaceObj.spaceWidth};高度:${this.curSpaceObj.spaceHeight}`)
 
-             },
 
-             // 调整大小
 
-             // direction:方向
 
-             // moveOut:是否外移
 
-             // moveValue: 移动距离
 
-             moveWall(spaceObj, direction, moveOut, moveValue){
 
-                 console.log(`移动的空间的id-------:${spaceObj.spaceId};移动方向:${direction};是否外移:${moveOut};移动距离:${moveValue}`)
 
- 				const oldSpaceObj = JSON.parse(JSON.stringify(spaceObj))
 
- 				
 
-                 const cube = this.gltfSpaces.find((item)=>{
 
-                     return item.spaceId == spaceObj.spaceId;
 
-                 })
 
-                 if(!cube){
 
-                     return
 
-                 }
 
-                 if(!moveOut){
 
-                     moveValue = moveValue * -1;
 
-                 }
 
-                 const {position,scale} = cube;
 
-                 // 重新计算缩放 和 位置
 
-                 let toScaleX = scale.x;
 
-                 let toScaleZ = scale.z;
 
-                 let toPx = position.x;
 
-                 let toPz = position.z;
 
-                 if(direction == 'E' || direction == 'W'){
 
-                     let spaceWidth = scale.x * 300; 
 
-                     toScaleX = (spaceWidth + moveValue) / 300;
 
-                     if(direction == 'W'){
 
-                         toPx = position.x - moveValue / 2 / 100;
 
-                     }else{
 
-                         toPx = position.x + moveValue / 2 / 100;
 
-                     }
 
-                     spaceObj.spaceWidth +=  moveValue;
 
-                     spaceObj.centerX = toPx * 100;
 
-                 }
 
-                 
 
-                 if(direction == 'N' || direction == 'S'){
 
-                     let spaceHeight = scale.z * 300;  
 
-                     toScaleZ = (spaceHeight + moveValue) / 300;
 
-                     if(direction == 'N'){
 
-                         toPz = position.z - moveValue / 2 / 100;
 
-                     }else{
 
-                         toPz = position.z + moveValue / 2 / 100;
 
-                     }
 
-                     spaceObj.spaceHeight += moveValue;
 
-                     spaceObj.centerY = toPz * 100 * -1;
 
-                 }
 
-                 console.log("curSpaceObj",this.curSpaceObj.spaceId, spaceObj.spaceId, spaceObj.centerX, spaceObj.centerY, toScaleX,toScaleZ,toPx,toPz)    
 
-                 console.log("当前空间变化后的尺寸",spaceObj.spaceWidth, spaceObj.spaceHeight, spaceObj.spaceId)          
 
-                 // 更新数据
 
-                 const spaceIndex = this.spaceList.findIndex((item)=>{
 
-                     return item.spaceId == spaceObj.spaceId;
 
-                 })
 
-                 if(spaceIndex!=-1){
 
-                     this.spaceList[spaceIndex] = spaceObj;
 
-                     if(this.curSpaceObj.spaceId == spaceObj.spaceId){
 
-                         this.curSpaceObj = spaceObj;
 
-                     }
 
-                 }
 
- 				this.curHouseObj.houseJson = JSON.stringify(this.spaceList);
 
-                 //空间动画处理-提取到floorMethod.js中
 
- 				this.changeSpacesAnim({spaceId:spaceObj.spaceId,toScaleX,toScaleZ,toPx,toPz})
 
- 				// 墙体动画处理
 
- 				//// 根据空间尺寸,更新前提数据
 
- 				const wallObj = this.wallList.find((item)=>{
 
- 					return item.id == spaceObj.wallId;
 
- 				})
 
- 				if(wallObj){
 
- 					let element = JSON.parse(wallObj.wallJson);
 
- 					console.warn("****wallObj**",element)
 
- 					this.computeWallHandle(oldSpaceObj, spaceObj, element, moveOut, direction); // 重新计算-并把空间的计算结果同步到gltfWalls中
 
- 				}
 
- 				
 
-                 // 移动墙体
 
-                 let curSpaceWall = [];
 
-                 for (let index = 0; index < this.gltfWalls.length; index++) {
 
-                     const element = this.gltfWalls[index];
 
-                     if(spaceObj.spaceId == element.spaceId){
 
-                         curSpaceWall.push(element);
 
-                     }
 
-                 }
 
- 				//移动的是西方的墙壁 和 南方的墙壁,该空间的几何体中心测移动变化
 
- 				if(direction == 'W' || direction == 'S'){
 
- 					spaceObj.rightCenter = true;
 
- 				}
 
- 				//移动的是东方的墙壁 和 北方的墙壁,该空间的几何体中心测不移动变化
 
- 				if(direction == 'E'|| direction == 'N'){
 
- 					spaceObj.rightCenter = false;
 
- 				}
 
-                 // 排序墙体数据
 
-                 curSpaceWall.sort(function(a,b){return a.wallModelData.id -b.wallModelData.id});
 
-                 curSpaceWall.sort(function(a,b){return a.wallDirection.localeCompare(b.wallDirection)})
 
- 				console.log("移动的墙体:", spaceObj, direction, curSpaceWall);
 
- 				// return;
 
-                 for (let index = 0; index < curSpaceWall.length; index++) {
 
-                     const element = curSpaceWall[index];
 
-                     // console.log("重新计算墙体-墙体数据:",element, spaceObj);
 
-                     this.drawModel(element.wallModelData, spaceObj, element, true)
 
-                 }
 
-             },
 
-             // 空隙自动补签逻辑
 
- 			autoCreateWall(directionIndex, spaceObj){
 
- 				let direction = ""
 
- 				switch (directionIndex) {
 
- 					case 1:
 
- 						direction = "N"
 
- 						break;
 
- 					case 2:
 
- 						direction = "S"
 
- 						break;
 
- 					case 3:
 
- 						direction = "W"
 
- 						break;
 
- 					case 4:
 
- 						direction = "E"
 
- 						break;
 
- 					default:
 
- 						break;
 
- 				}
 
- 				// 东西墙 检查 南北墙关联空间  南北墙 检查 东西墙关联空间
 
- 				if(direction == "E" || direction == "W"){
 
- 					if(spaceObj.quadrant == 3 || spaceObj.quadrant == 4){ // 南边空间
 
- 						console.log("南北朝向墙自动补齐", this.leftSpaces, this.rightSpaces)
 
- 						
 
- 						
 
- 						this.selectedWall("N");
 
- 						this.checkIsAutoCreateWall("N", spaceObj)
 
- 						
 
- 						this.selectedWall("S");
 
- 						this.checkIsAutoCreateWall("S", spaceObj)
 
- 						let autoWall = this.gltfAutoWalls.find(item=>{
 
- 							return item.spaceId == spaceObj.spaceId ;
 
- 						})
 
- 						if(autoWall){
 
- 							console.log("南北朝向墙自动补齐---", autoWall, this.gltfAutoWalls)
 
- 							if(autoWall.wallDirection == "E"){
 
- 								autoWall.obj.position.x = (spaceObj.centerX + (spaceObj.spaceWidth / 2) - 5) / 100
 
- 							}
 
- 							 
 
- 						}
 
- 						
 
- 					}else{ // 北边关联空间
 
- 					}
 
- 				}else{
 
- 					if(spaceObj.quadrant == 3 || spaceObj.quadrant == 4){ // 南边空间
 
- 						
 
- 						console.log("东西朝向墙自动补齐", this.leftSpaces, this.rightSpaces)
 
- 						
 
- 						this.selectedWall("E");
 
- 						this.checkIsAutoCreateWall("E", spaceObj)
 
- 						this.selectedWall("W");
 
- 						this.checkIsAutoCreateWall("W", spaceObj)
 
- 						
 
- 						
 
- 					}else{ // 北边关联空间
 
- 					}
 
- 				}
 
- 				
 
- 			},
 
- 			// 检测是否需要补强
 
- 			checkIsAutoCreateWall(direction, spaceObj){
 
- 				var that = this;
 
- 				// 判断南边墙是否需要补充
 
- 				if(this.rightSpaces.length == 0){
 
- 					console.log("不需要补墙1", direction, this.gltfAutoWalls)
 
- 					return;
 
- 				}
 
- 				const n = (direction == "S" || direction == "E") ? 1 : -1; // 南北方向计算系数
 
- 				console.log("自动补墙", this.leftSpaces, this.rightSpaces);
 
- 				let px = 0;
 
- 				let pz = 0;
 
- 				let sx = 1;
 
- 				let sz = 1;
 
- 				let rightids = []
 
- 				if(spaceObj.quadrant == 3){
 
- 					// 左边空间的最大值
 
- 					let leftMaxValue = 0;
 
- 					for (let index = 0; index < this.leftSpaces.length; index++) {
 
- 						const element = this.leftSpaces[index];
 
- 						if(direction=="S" || direction == "N"){
 
- 							const curvalue = element.centerX + element.spaceWidth / 2 
 
- 							if(leftMaxValue < curvalue){
 
- 								leftMaxValue = curvalue
 
- 							}
 
- 						}else{
 
- 							leftMaxValue += (-element.centerY + element.spaceHeight / 2)
 
- 						}
 
- 					}
 
- 					// rightSpaces右边最大值
 
- 					let rightMaxValue = 0;
 
- 					for (let index = 0; index < this.rightSpaces.length; index++) {
 
- 						const element = this.rightSpaces[index];
 
- 						if(direction=="S" || direction == "N"){
 
- 							const curvalue = element.centerX + element.spaceWidth / 2
 
- 							if(rightMaxValue < curvalue){
 
- 								rightMaxValue = curvalue
 
- 							}
 
- 						}else{
 
- 							rightMaxValue += -element.centerY + element.spaceHeight / 2
 
- 						}
 
- 						rightids.push(element.spaceId)
 
- 					}
 
- 					// 是否有墙
 
- 					const index = this.gltfWalls.findIndex(item=>{
 
- 						// console.log("墙面模型", item)
 
- 						return spaceObj.spaceId == item.spaceId && item.wallDirection == direction;
 
- 					})
 
- 					// 有墙,左边墙>右边墙,计算南北墙
 
- 					if(index != -1 && leftMaxValue > rightMaxValue && (direction == "S" || direction == "N")){
 
- 						console.log("不需要补墙251",index, leftMaxValue, rightMaxValue)
 
- 						// 是否补过墙
 
- 						const autoWall = this.gltfAutoWalls.find(item=>{
 
- 							return item.rightids.indexOf(spaceObj.spaceId) != -1 && item.wallDirection == (direction == "S" ? "N": "S");
 
- 						})
 
- 						if(autoWall){
 
- 							let cube = autoWall.obj;
 
- 							if(cube){
 
- 								cube.scale.set(0,0,0);
 
- 							}
 
- 						}
 
- 						return
 
- 					}
 
- 					// 有墙,左边墙>右边墙,计算东西墙
 
- 					if(index != -1 && leftMaxValue > rightMaxValue && (direction == "E" || direction == "W")){
 
- 						console.log("不需要补墙252",index, leftMaxValue, rightMaxValue, spaceObj.spaceId, direction, this.gltfAutoWalls)
 
- 						const autoWall = this.gltfAutoWalls.find(item=>{
 
- 							return item.rightids.indexOf(spaceObj.spaceId) != -1 && item.wallDirection == (direction == "E" ? "W": "E");
 
- 						})
 
- 						if(autoWall){
 
- 							let cube = autoWall.obj;
 
- 							if(cube){
 
- 								cube.scale.set(0,0,0);
 
- 							}
 
- 						}
 
- 						return
 
- 					}
 
- 					let wallOffset = index != -1 ? -5 : 5;
 
- 					console.log("空间最大值", leftMaxValue, rightMaxValue, direction, index);
 
- 					const cubeW = Math.abs(leftMaxValue - rightMaxValue);
 
- 					if(direction=="S" || direction == "N"){
 
- 						px = (Math.min(leftMaxValue, rightMaxValue) + cubeW / 2) / 100
 
- 						pz = (-spaceObj.centerY + spaceObj.spaceHeight * n / 2 + wallOffset * n) / 100;
 
- 						sx =  cubeW / 10 ;
 
- 						// 长边有墙
 
- 					}else{
 
- 						px = (spaceObj.centerX + spaceObj.spaceWidth * n / 2  + wallOffset * n) / 100;
 
- 						pz = (Math.max(leftMaxValue, rightMaxValue) - cubeW / 2) / 100
 
- 						sz = cubeW / 10;
 
- 					}
 
- 				}else{
 
- 					let leftMinValue = 0;
 
- 					for (let index = 0; index < this.leftSpaces.length; index++) {
 
- 						const element = this.leftSpaces[index];
 
- 						if(direction=="S" || direction == "N"){
 
- 							leftMinValue += (element.centerX - element.spaceWidth / 2)
 
- 						}else{
 
- 							leftMinValue += (-element.centerY + element.spaceHeight / 2)
 
- 						}
 
- 					}
 
- 					// rightSpaces右边最大值
 
- 					let rightMinValue = 0;
 
- 					for (let index = 0; index < this.rightSpaces.length; index++) {
 
- 						const element = this.rightSpaces[index];
 
- 						if(direction=="S" || direction == "N"){
 
- 							rightMinValue += (element.centerX - element.spaceWidth / 2)
 
- 						}else{
 
- 							rightMinValue = (-element.centerY + element.spaceHeight / 2)
 
- 						}
 
- 						rightids.push(element.spaceId)
 
- 					}
 
- 					const index = this.gltfWalls.findIndex(item=>{
 
- 						// console.log("墙面模型", item)
 
- 						return spaceObj.spaceId == item.spaceId && item.wallDirection == direction;
 
- 					})
 
- 					if(index != -1 && leftMinValue < rightMinValue && (direction == "S" || direction == "N")){
 
- 						console.log("不需要补墙251")
 
- 						return
 
- 					}
 
- 					if(index != -1 && leftMinValue > rightMinValue && (direction == "E" || direction == "W")){
 
- 						console.log("不需要补墙252")
 
- 						return
 
- 					}
 
- 					let wallOffset = index != -1 ? -5 : 5;
 
- 					console.log("空间最大值", leftMinValue, rightMinValue);
 
- 					const cubeW = Math.abs(leftMinValue - rightMinValue);
 
- 					if(leftMinValue > rightMinValue && index == -1 && (direction == "S" || direction == "N")){
 
- 						console.log("不需要补墙241", leftMinValue, rightMinValue)
 
- 						const autoWall = this.gltfAutoWalls.find(item=>{
 
- 							return item.rightids.indexOf(spaceObj.spaceId) != -1 && item.wallDirection == (direction == "S" ? "N": "S");
 
- 						})
 
- 						if(autoWall){
 
- 							let cube = autoWall.obj;
 
- 							if(cube){
 
- 								cube.scale.set(0,0,0);
 
- 							}
 
- 						}
 
- 						return 
 
- 					}
 
- 					if(leftMinValue < rightMinValue && index == -1 && (direction == "E" || direction == "W")){
 
- 						console.log("不需要补墙242", leftMinValue, rightMinValue)
 
- 						const autoWall = this.gltfAutoWalls.find(item=>{
 
- 							return item.rightids.indexOf(spaceObj.spaceId) != -1 && item.wallDirection == (direction == "W" ? "E": "W");
 
- 						})
 
- 						if(autoWall){
 
- 							let cube = autoWall.obj;
 
- 							if(cube){
 
- 								cube.scale.set(0,0,0);
 
- 							}
 
- 						}
 
- 						return 
 
- 					}
 
- 					if(direction=="S" || direction == "N"){
 
- 						px = (Math.max(leftMinValue, rightMinValue) - cubeW / 2) / 100
 
- 						pz = (-spaceObj.centerY + spaceObj.spaceHeight * n / 2  + wallOffset * n) / 100;
 
- 						sx = cubeW / 10;
 
- 					}else{
 
- 						px = (spaceObj.centerX + spaceObj.spaceWidth * n / 2  + wallOffset * n) / 100;
 
- 						pz = (Math.max(leftMinValue, rightMinValue) - cubeW / 2) / 100
 
- 						sz = cubeW / 10;
 
- 					}
 
- 				}
 
- 				console.log("空间最大值", px, pz, sx, sz, this.gltfAutoWalls);
 
- 				// 寻找是否已添加过墙面
 
- 				const autoWall = this.gltfAutoWalls.find(item=>{
 
- 					return (item.spaceId == spaceObj.spaceId && item.wallDirection == direction)
 
- 					|| (item.rightids.findIndex(it=>{ return it == spaceObj.spaceId})!=-1 && item.wallDirection == direction == "S"?"N":"S")
 
- 					|| (item.rightids.findIndex(it=>{ return it == spaceObj.spaceId})!=-1 && item.wallDirection == direction == "E"?"W":"E")
 
- 				})
 
- 				if(this.curWallDirection == "S"){
 
- 					if(spaceObj.southId > 0){
 
- 						return 
 
- 					}
 
- 				}
 
- 				if(this.curWallDirection == "E"){
 
- 					if(spaceObj.eastId > 0){
 
- 						return 
 
- 					}
 
- 				}
 
- 				if(this.curWallDirection == "N"){
 
- 					if(spaceObj.northId > 0){
 
- 						return 
 
- 					}
 
- 				}
 
- 				if(this.curWallDirection == "W"){
 
- 					if(spaceObj.westId > 0){
 
- 						return 
 
- 					}
 
- 				}
 
- 				if(autoWall){
 
- 					console.log("修改补墙的信息", px, pz, sx, sz);
 
- 					let cube = autoWall.obj;
 
- 					cube.position.set(px,0,pz);
 
- 					cube.scale.set(sx,1,sz);
 
- 				}else{
 
- 					console.log("添加补墙的信息", px, pz, sx, sz);
 
- 					that.loader.load(wallType[0].url, ( gltf ) => {
 
- 					let cube = gltf.scene;
 
- 					cube.position.set(px,0,pz);
 
- 					cube.scale.set(sx,1,sz);
 
- 					that.scene.add(cube);
 
- 					let md = {
 
- 						obj:cube, 
 
- 						wallDirection:direction, 
 
- 						spaceId:spaceObj.spaceId,
 
- 						quadrant:spaceObj.quadrant,
 
- 						rightids:rightids
 
- 					};
 
- 					that.gltfAutoWalls.push(md);
 
- 					// console.log("模型加载成功", that.gltfAutoWalls, spaceObj.spaceId);
 
- 				});
 
- 				}
 
- 			},
 
- 			// 墙体缩放逻辑
 
- 			wallTransform(spaceObj, direction, moveOut, moveValue){
 
-                 console.log(`移动的空间的id:${spaceObj.spaceId};移动方向:${direction};是否外移:${moveOut};移动距离:${moveValue}`)
 
- 			},
 
- 			 updateWallModels(){
 
- 				let that = this;
 
- 				console.log("开始替换墙体模型", this.leftSpaces, this.rightSpaces, this.gltfWalls);
 
- 				let promise_list = [];
 
- 				// const gltfWalls = JSON.parse(JSON.stringify(this.gltfWalls))
 
- 				this.gltfWalls.forEach((item,index) => {
 
- 					promise_list.push(
 
- 						new Promise((resolve, reject) => {
 
- 							this.loadChangeWallModels(item, resolve);
 
- 						})
 
- 					)
 
- 				});
 
- 				
 
- 				Promise.all(promise_list).then(()=>{
 
- 					this.$nextTick(()=>{
 
- 						let newArr = [];
 
- 						const newWalls = that.gltfWalls.filter(it=>{
 
- 							return !it.isDidWall
 
- 						})
 
- 						that.gltfWalls = newWalls;
 
- 						console.log("加载完成2",newWalls, newArr, that.gltfWalls, that.wallList);
 
- 					})
 
- 				})
 
- 			},
 
- 			
 
-         }
 
-     }
 
- </script>
 
- <style lang="scss" scoped>
 
- 	@import "./webgl_rxdz.scss";
 
- </style>
 
 
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