|  | @@ -0,0 +1,713 @@
 | 
	
		
			
				|  |  | +// const util = require('@/static/utils/util.js');
 | 
	
		
			
				|  |  | +const config = require('@/services/urlConfig.js');
 | 
	
		
			
				|  |  | +import modelData from '@/static/layoutModelData.js';
 | 
	
		
			
				|  |  | +// import requestConfig from '@/services/requestConfig.js';
 | 
	
		
			
				|  |  | +import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
 | 
	
		
			
				|  |  | +import * as THREE from 'three';
 | 
	
		
			
				|  |  | +// import { TWEEN } from '@/webgl/jsm/libs/tween.module.min.js';
 | 
	
		
			
				|  |  | +export default {
 | 
	
		
			
				|  |  | +	data() {
 | 
	
		
			
				|  |  | +		return {
 | 
	
		
			
				|  |  | +			gltfLayouts: [],
 | 
	
		
			
				|  |  | +			instancedFurList:[],
 | 
	
		
			
				|  |  | +			arrFrunList:[],
 | 
	
		
			
				|  |  | +			promise_list:[],
 | 
	
		
			
				|  |  | +			loadFurPromise: new Promise((resolve) => {
 | 
	
		
			
				|  |  | +			    this.loadedCompleteFun = function() {
 | 
	
		
			
				|  |  | +			        console.log('家具模型接口结束');
 | 
	
		
			
				|  |  | +			        resolve()
 | 
	
		
			
				|  |  | +			    }
 | 
	
		
			
				|  |  | +			}),
 | 
	
		
			
				|  |  | +			dracoLoader:null,
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +	},
 | 
	
		
			
				|  |  | +	watch: {},
 | 
	
		
			
				|  |  | +	mounted() {
 | 
	
		
			
				|  |  | +		console.warn("***loadmodel-mounted****")
 | 
	
		
			
				|  |  | +		// this.dracoLoader = new DRACOLoader();
 | 
	
		
			
				|  |  | +		// this.dracoLoader.setDecoderPath('three/addons/libs/draco/gltf/');
 | 
	
		
			
				|  |  | +		// this.dracoLoader.setDecoderConfig( { type: 'js' } );
 | 
	
		
			
				|  |  | +		// this.dracoLoader.preload();
 | 
	
		
			
				|  |  | +	},
 | 
	
		
			
				|  |  | +	methods: {
 | 
	
		
			
				|  |  | +		// 设置空间数组的墙体信息 
 | 
	
		
			
				|  |  | +		async setSpaceListWallInfo(){
 | 
	
		
			
				|  |  | +			for (let index = 0; index < this.spaceList.length; index++) {
 | 
	
		
			
				|  |  | +				let spaceWallInfo = {wallN:false, wallS:false, wallW:false, wallE:false}
 | 
	
		
			
				|  |  | +				const element = this.spaceList[index];
 | 
	
		
			
				|  |  | +		
 | 
	
		
			
				|  |  | +				const wallWIndex = this.gltfWalls.findIndex(item=>{
 | 
	
		
			
				|  |  | +					return element.spaceId == item.spaceId && item.wallDirection == "W"
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				spaceWallInfo.wallW = wallWIndex == -1 ? false : true;
 | 
	
		
			
				|  |  | +				const wallEIndex = this.gltfWalls.findIndex(item=>{
 | 
	
		
			
				|  |  | +					return element.spaceId == item.spaceId && item.wallDirection == "E"
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				spaceWallInfo.wallE = wallEIndex == -1 ? false : true;
 | 
	
		
			
				|  |  | +		
 | 
	
		
			
				|  |  | +				const wallNIndex = this.gltfWalls.findIndex(item=>{
 | 
	
		
			
				|  |  | +					return element.spaceId == item.spaceId && item.wallDirection == "N"
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				spaceWallInfo.wallN = wallNIndex == -1 ? false : true;
 | 
	
		
			
				|  |  | +				const wallSIndex = this.gltfWalls.findIndex(item=>{
 | 
	
		
			
				|  |  | +					return element.spaceId == item.spaceId && item.wallDirection == "S"
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				spaceWallInfo.wallS = wallSIndex == -1 ? false : true;
 | 
	
		
			
				|  |  | +				element.spaceWallInfo = spaceWallInfo;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			await this.loadFurPromise;//等待解析分享者参数结束
 | 
	
		
			
				|  |  | +			this.$nextTick(() => {
 | 
	
		
			
				|  |  | +				this.calculateLayoutModelSize() // 计算模型的位置
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		// 批量获取空间模型信息
 | 
	
		
			
				|  |  | +		async getOverallArrangementDetailsList() {
 | 
	
		
			
				|  |  | +			// 设置空间数组的墙体信息
 | 
	
		
			
				|  |  | +			// this.setSpaceListWallInfo();
 | 
	
		
			
				|  |  | +			let arr = this.spaceList.map(it => it.layoutId).filter(it => it != 0);
 | 
	
		
			
				|  |  | +			let parmas = {
 | 
	
		
			
				|  |  | +				ids: arr,
 | 
	
		
			
				|  |  | +			};
 | 
	
		
			
				|  |  | +			this.loadFurPromise = new Promise((resolve, reject) => {
 | 
	
		
			
				|  |  | +				this.loadedCompleteFun = function() {
 | 
	
		
			
				|  |  | +				    console.log('家具模型接口结束');
 | 
	
		
			
				|  |  | +				    resolve()
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +			let res = await requestConfig("getOverallArrangementDetailsList", parmas);
 | 
	
		
			
				|  |  | +			if (!res.success || !res.list || res.list.length == 0) {
 | 
	
		
			
				|  |  | +				return false;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			this.promise_list = [];
 | 
	
		
			
				|  |  | +			this.arrFrunList = res.list;
 | 
	
		
			
				|  |  | +			this.furnHandle();
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		//拆分家具模型加载逻辑
 | 
	
		
			
				|  |  | +		furnHandle(){
 | 
	
		
			
				|  |  | +			let startTime = new Date().getTime();
 | 
	
		
			
				|  |  | +			let tmpList = [];//临时数据
 | 
	
		
			
				|  |  | +			this.gltfLayouts = []; //模型列表,所有空间里面的每个模型(家具)对应一条记录
 | 
	
		
			
				|  |  | +			
 | 
	
		
			
				|  |  | +			let allowSpaceId = [this.curSpaceObj.spaceId];
 | 
	
		
			
				|  |  | +			// let allowSpaceId = [];
 | 
	
		
			
				|  |  | +			if(this.curSpaceObj.spaceId==758){//二层主卧特殊处理
 | 
	
		
			
				|  |  | +				// allowSpaceId.push(735);//休闲小客厅
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			//花园类型的添加到家具加载目录里面
 | 
	
		
			
				|  |  | +			this.spaceList.forEach(it=>{
 | 
	
		
			
				|  |  | +				if(it.spaceType==14){
 | 
	
		
			
				|  |  | +					// allowSpaceId.push(it.spaceId);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +			this.arrFrunList.forEach(signel => {
 | 
	
		
			
				|  |  | +				let spaceId = this.spaceList.find(it => it.layoutId == signel.id).spaceId;
 | 
	
		
			
				|  |  | +				if(allowSpaceId.includes(spaceId)){//只加载允许的空间的布局,其他不加载
 | 
	
		
			
				|  |  | +					let md = JSON.parse(signel.modelJson); //获取布局里面的模型信息
 | 
	
		
			
				|  |  | +					console.warn("***布局***", md, signel.id)
 | 
	
		
			
				|  |  | +					//遍历模型信息,获取模型列表
 | 
	
		
			
				|  |  | +					for (let i = 0; i < md.modelData.length; i++) {
 | 
	
		
			
				|  |  | +						let item = md.modelData[i];
 | 
	
		
			
				|  |  | +						item.spaceId = spaceId;
 | 
	
		
			
				|  |  | +						item.layoutId = signel.id;
 | 
	
		
			
				|  |  | +						tmpList.push(item);
 | 
	
		
			
				|  |  | +						// this.promise_list.push(
 | 
	
		
			
				|  |  | +						// 	new Promise((resolve, reject) => {
 | 
	
		
			
				|  |  | +						// 		this.loadLayoutModelsOld(item , resolve);
 | 
	
		
			
				|  |  | +						// 	})
 | 
	
		
			
				|  |  | +						// )
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +			let realFurArr = this.preFurnitureData(tmpList);//统一处理家具模型
 | 
	
		
			
				|  |  | +			let arrLength = realFurArr.length;
 | 
	
		
			
				|  |  | +			console.log("***realFurArr***", realFurArr);
 | 
	
		
			
				|  |  | +			realFurArr && realFurArr.forEach((item,index) => {
 | 
	
		
			
				|  |  | +				this.promise_list.push(
 | 
	
		
			
				|  |  | +					new Promise((resolve, reject) => {
 | 
	
		
			
				|  |  | +						this.loadLayoutModels(item, arrLength , resolve);
 | 
	
		
			
				|  |  | +					})
 | 
	
		
			
				|  |  | +				)
 | 
	
		
			
				|  |  | +			});
 | 
	
		
			
				|  |  | +			Promise.all(this.promise_list).then(() => {
 | 
	
		
			
				|  |  | +				let endTime = new Date().getTime();
 | 
	
		
			
				|  |  | +				console.log("家具模型全部加载完成,时间:", endTime - startTime);
 | 
	
		
			
				|  |  | +				this.loadedCompleteFun()
 | 
	
		
			
				|  |  | +				// this.$nextTick(() => {
 | 
	
		
			
				|  |  | +				// 	this.calculateLayoutModelSize() // 计算模型的位置
 | 
	
		
			
				|  |  | +				// })
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		//预处理需要加载墙体模型的数据-减少模型请求数
 | 
	
		
			
				|  |  | +		preFurnitureData(list){
 | 
	
		
			
				|  |  | +			let realFurnitureArr = [];//家具列表
 | 
	
		
			
				|  |  | +			let dataList = [];
 | 
	
		
			
				|  |  | +			dataList = list.map(item=>{
 | 
	
		
			
				|  |  | +				let curSpace = this.spaceList.find(space=>space.spaceId==item.spaceId);
 | 
	
		
			
				|  |  | +				return this.resetModelParameters(curSpace, item);
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +			dataList && dataList.forEach((item, index) => {
 | 
	
		
			
				|  |  | +				item.uniId = Date.now() + index;//唯一标识
 | 
	
		
			
				|  |  | +				//获取墙体对应的gltb模型的相关信息
 | 
	
		
			
				|  |  | +				let modelName = item.modelName;
 | 
	
		
			
				|  |  | +				// console.log("布局模型名称", modelName);
 | 
	
		
			
				|  |  | +				let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
 | 
	
		
			
				|  |  | +				if (layoutModel && layoutModel.url) {//该数据存在模型地址
 | 
	
		
			
				|  |  | +					let object = realFurnitureArr.find(it=>it.url==layoutModel.url);
 | 
	
		
			
				|  |  | +					//列表中还没有这个数据
 | 
	
		
			
				|  |  | +					if(!object){
 | 
	
		
			
				|  |  | +						let it = {
 | 
	
		
			
				|  |  | +							url:layoutModel.url,
 | 
	
		
			
				|  |  | +							name:layoutModel.modelName,
 | 
	
		
			
				|  |  | +							list:[item],
 | 
	
		
			
				|  |  | +						}
 | 
	
		
			
				|  |  | +						realFurnitureArr.push(it)
 | 
	
		
			
				|  |  | +					}else{
 | 
	
		
			
				|  |  | +						object.list.push(item);
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			});
 | 
	
		
			
				|  |  | +			return realFurnitureArr;
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		//加载家具模型-实例化方案
 | 
	
		
			
				|  |  | +		loadLayoutModels(realData, arrLength, resolve){
 | 
	
		
			
				|  |  | +		    var that = this;
 | 
	
		
			
				|  |  | +			if(!realData.url){
 | 
	
		
			
				|  |  | +				console.warn("***家具模型不存在***",realData);
 | 
	
		
			
				|  |  | +				resolve();
 | 
	
		
			
				|  |  | +				return false;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			that.loader.setDRACOLoader(this.dracoLoader);
 | 
	
		
			
				|  |  | +			// if(realData.url.endsWith('.glb')){
 | 
	
		
			
				|  |  | +			// 	realData.url = realData.url.replace('/model/',/dracomodel/);
 | 
	
		
			
				|  |  | +			// }
 | 
	
		
			
				|  |  | +			that.loader.load(realData.url, ( gltf ) => {
 | 
	
		
			
				|  |  | +				// that.progress = parseInt(100/arrLength) + that.progress;
 | 
	
		
			
				|  |  | +				// if(that.progress>100){
 | 
	
		
			
				|  |  | +				// 	that.progress = 100;
 | 
	
		
			
				|  |  | +				// }
 | 
	
		
			
				|  |  | +				// that.$refs.myLoading.showLoading("加载中..." + that.progress+'%')
 | 
	
		
			
				|  |  | +				// console.log("家具加载成功",that.progress,realData,gltf);
 | 
	
		
			
				|  |  | +				// gltf.scene.castShadow = true; 
 | 
	
		
			
				|  |  | +				gltf.scene.traverse((child)=> {
 | 
	
		
			
				|  |  | +					if (child.isMesh && child.visible) {
 | 
	
		
			
				|  |  | +						let instancedMesh = new THREE.InstancedMesh(child.geometry.clone(), child.material.clone(), realData.list.length);
 | 
	
		
			
				|  |  | +						this.instancedFurList.push(instancedMesh);
 | 
	
		
			
				|  |  | +						//realData 该模型被重复使用时的每一次的形变参数等
 | 
	
		
			
				|  |  | +						realData.list && realData.list.forEach((it,i)=>{
 | 
	
		
			
				|  |  | +							let rotationY = Math.PI / 2;
 | 
	
		
			
				|  |  | +							if (parseFloat(it.rotation) == 90) {
 | 
	
		
			
				|  |  | +								rotationY = 0;
 | 
	
		
			
				|  |  | +							}
 | 
	
		
			
				|  |  | +							if (parseFloat(it.rotation) == 180) {
 | 
	
		
			
				|  |  | +								rotationY = -Math.PI / 2;
 | 
	
		
			
				|  |  | +							}
 | 
	
		
			
				|  |  | +							if (parseFloat(it.rotation) == -90) {
 | 
	
		
			
				|  |  | +								rotationY = -Math.PI;
 | 
	
		
			
				|  |  | +							}
 | 
	
		
			
				|  |  | +							gltf.scene.rotation.y = rotationY;
 | 
	
		
			
				|  |  | +							gltf.scene.updateMatrixWorld();//更新世界坐标-这样,子模型也同步更新了
 | 
	
		
			
				|  |  | +							instancedMesh.setMatrixAt(i, child.matrixWorld);
 | 
	
		
			
				|  |  | +							instancedMesh.instanceMatrix.needsUpdate = true;
 | 
	
		
			
				|  |  | +							// instancedMesh.setColorAt(i, child.material.color);
 | 
	
		
			
				|  |  | +							// instancedMesh.instanceColor.needsUpdate = true;
 | 
	
		
			
				|  |  | +							let gltfFurn = that.gltfLayouts.find(itme=>itme.uniId==it.uniId);//判断是否已经添加过
 | 
	
		
			
				|  |  | +							if(!gltfFurn){
 | 
	
		
			
				|  |  | +								let position = new THREE.Vector3();//当前几何体的位置参数
 | 
	
		
			
				|  |  | +								let scale = new THREE.Vector3();//当前几何体的缩放参数
 | 
	
		
			
				|  |  | +								let rotation = new THREE.Vector3();//当前几何体的缩放参数
 | 
	
		
			
				|  |  | +								let md = {
 | 
	
		
			
				|  |  | +									uniId:it.uniId,//家具模型实例的唯一标识
 | 
	
		
			
				|  |  | +									spaceId:it.spaceId,
 | 
	
		
			
				|  |  | +									id:it.id,
 | 
	
		
			
				|  |  | +									instancedMeshIndexList:[//标识网格实例数组的序号 以及 当前几何体 在网格实例的序号
 | 
	
		
			
				|  |  | +										{instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i},
 | 
	
		
			
				|  |  | +									],
 | 
	
		
			
				|  |  | +									userData:it,
 | 
	
		
			
				|  |  | +									position:position,
 | 
	
		
			
				|  |  | +									scale:scale,
 | 
	
		
			
				|  |  | +									rotation:rotation,
 | 
	
		
			
				|  |  | +									loaded:false,
 | 
	
		
			
				|  |  | +								};
 | 
	
		
			
				|  |  | +								that.gltfLayouts.push(md);
 | 
	
		
			
				|  |  | +							}else{
 | 
	
		
			
				|  |  | +								gltfFurn.instancedMeshIndexList.push({
 | 
	
		
			
				|  |  | +									instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i
 | 
	
		
			
				|  |  | +								})
 | 
	
		
			
				|  |  | +							}
 | 
	
		
			
				|  |  | +						})
 | 
	
		
			
				|  |  | +						instancedMesh.userType = "layoutMesh";
 | 
	
		
			
				|  |  | +						if(realData.name.includes("BP_L_carpet01")){//地毯接收阴影
 | 
	
		
			
				|  |  | +							instancedMesh.receiveShadow = true;//对象是否接收阴影
 | 
	
		
			
				|  |  | +						}else{
 | 
	
		
			
				|  |  | +							instancedMesh.castShadow = true;//对象是否产生阴影
 | 
	
		
			
				|  |  | +						}
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +				});
 | 
	
		
			
				|  |  | +				resolve();
 | 
	
		
			
				|  |  | +			});
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		//加载模型
 | 
	
		
			
				|  |  | +		loadLayoutModelsOld(modelObj, resolve) {
 | 
	
		
			
				|  |  | +			let that = this;
 | 
	
		
			
				|  |  | +			const modelName = modelObj.modelName;
 | 
	
		
			
				|  |  | +			console.log("布局模型名称", modelName);
 | 
	
		
			
				|  |  | +			let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
 | 
	
		
			
				|  |  | +			if (!layoutModel || !layoutModel.url) {
 | 
	
		
			
				|  |  | +				resolve();
 | 
	
		
			
				|  |  | +				return false
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			let url = layoutModel.url;
 | 
	
		
			
				|  |  | +			console.log("布局模型数据", layoutModel);
 | 
	
		
			
				|  |  | +			that.loader.load(url, (gltf) => {
 | 
	
		
			
				|  |  | +				// console.log("布局模型加载成功", gltf);
 | 
	
		
			
				|  |  | +				let model = gltf.scene; // 获取模型
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				model.name = layoutModel.modelName;
 | 
	
		
			
				|  |  | +				model.userType = "layoutMesh";
 | 
	
		
			
				|  |  | +				model.userData = modelObj;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// model.rotation.y =  Math.PI / 2 ;  // 旋转 90 度
 | 
	
		
			
				|  |  | +				this.gltfLayouts.push(model);
 | 
	
		
			
				|  |  | +				resolve();
 | 
	
		
			
				|  |  | +			});
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		// 计算家具的位置
 | 
	
		
			
				|  |  | +		calculateLayoutModelSize() {
 | 
	
		
			
				|  |  | +			console.log("计算家具的位置", this.gltfLayouts);
 | 
	
		
			
				|  |  | +			for (let index = 0; index < this.spaceList.length; index++) {
 | 
	
		
			
				|  |  | +				const element = this.spaceList[index];
 | 
	
		
			
				|  |  | +				const gltfLayoutModels = this.gltfLayouts.filter(item => {
 | 
	
		
			
				|  |  | +					return element.layoutId == item.userData.layoutId && element.spaceId == item.userData.spaceId;
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				//空间下不存在家具模型,则该空间不需要进行下一步处理
 | 
	
		
			
				|  |  | +				if (!gltfLayoutModels || gltfLayoutModels.length == 0) {
 | 
	
		
			
				|  |  | +					continue;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				gltfLayoutModels.sort(function(a, b) {
 | 
	
		
			
				|  |  | +					return a.userData.level - b.userData.level
 | 
	
		
			
				|  |  | +				});
 | 
	
		
			
				|  |  | +				// console.log("对应空间ID的模型数组", this.gltfLayouts, element.spaceId, gltfLayoutModels)
 | 
	
		
			
				|  |  | +				for (let j = 0; j < gltfLayoutModels.length; j++) {
 | 
	
		
			
				|  |  | +					const cube = gltfLayoutModels[j];
 | 
	
		
			
				|  |  | +					this.drawLayoutModel(element, cube);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		// 绘制模型
 | 
	
		
			
				|  |  | +		drawLayoutModel(curSpace, cube) {
 | 
	
		
			
				|  |  | +			const {
 | 
	
		
			
				|  |  | +				centerX,
 | 
	
		
			
				|  |  | +				spaceId
 | 
	
		
			
				|  |  | +			} = curSpace;
 | 
	
		
			
				|  |  | +			// const cubeInfo = this.resetModelParameters(curSpace, cube.userData);
 | 
	
		
			
				|  |  | +			const cubeInfo = cube.userData;
 | 
	
		
			
				|  |  | +			let centerY = curSpace.centerY * -1; // UE和ThreeJS坐标做相反
 | 
	
		
			
				|  |  | +			// 默认空间中心点
 | 
	
		
			
				|  |  | +			let positionX = centerX;
 | 
	
		
			
				|  |  | +			let positionY = centerY;
 | 
	
		
			
				|  |  | +			// let rotationY = Math.PI / 2
 | 
	
		
			
				|  |  | +			let scaleX = 1;
 | 
	
		
			
				|  |  | +			let scaleY = 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// 空间尺寸
 | 
	
		
			
				|  |  | +			let spaceWidth = curSpace.spaceWidth;
 | 
	
		
			
				|  |  | +			let spaceHeight = curSpace.spaceHeight;
 | 
	
		
			
				|  |  | +			// 模型尺寸
 | 
	
		
			
				|  |  | +			let modelWidth = cubeInfo.modelWidth;
 | 
	
		
			
				|  |  | +			let modelHeight = cubeInfo.modelHeight;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// // 判断旋转
 | 
	
		
			
				|  |  | +			// if (parseFloat(cubeInfo.rotation) == 90) {
 | 
	
		
			
				|  |  | +			// 	rotationY = 0;
 | 
	
		
			
				|  |  | +			// 	// 交换尺寸
 | 
	
		
			
				|  |  | +			// 	// modelWidth = cubeInfo.modelHeight;
 | 
	
		
			
				|  |  | +			// 	// modelHeight = cubeInfo.modelWidth;
 | 
	
		
			
				|  |  | +			// }
 | 
	
		
			
				|  |  | +			// if (parseFloat(cubeInfo.rotation) == 180) {
 | 
	
		
			
				|  |  | +			// 	rotationY = -Math.PI / 2;
 | 
	
		
			
				|  |  | +			// 	// modelWidth = cubeInfo.modelHeight;
 | 
	
		
			
				|  |  | +			// 	// modelHeight = cubeInfo.modelWidth;
 | 
	
		
			
				|  |  | +			// }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// if (parseFloat(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +			// 	rotationY = -Math.PI;
 | 
	
		
			
				|  |  | +			// 	// 交换尺寸
 | 
	
		
			
				|  |  | +			// 	// modelWidth = cubeInfo.modelHeight;
 | 
	
		
			
				|  |  | +			// 	// modelHeight = cubeInfo.modelWidth;
 | 
	
		
			
				|  |  | +			// }
 | 
	
		
			
				|  |  | +			// 判断靠墙
 | 
	
		
			
				|  |  | +			if (cubeInfo.isStepAsideLeft == 'true') {
 | 
	
		
			
				|  |  | +				positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
 | 
	
		
			
				|  |  | +				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +					positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				positionX += parseFloat(cubeInfo.marginLeft);
 | 
	
		
			
				|  |  | +				positionX += curSpace.spaceWallInfo.wallW ? 10 : 0;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			if (cubeInfo.isStepAsideRight == 'true') {
 | 
	
		
			
				|  |  | +				positionX = centerX + (spaceWidth / 2 - modelHeight / 2);
 | 
	
		
			
				|  |  | +				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +					positionX = centerX + (spaceWidth / 2 - modelWidth / 2);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				positionX -= parseFloat(cubeInfo.marginRight);
 | 
	
		
			
				|  |  | +				positionX -= curSpace.spaceWallInfo.wallE ? 10 : 0;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			if (cubeInfo.isStepAsideTop == 'true') {
 | 
	
		
			
				|  |  | +				positionY = centerY - (spaceHeight / 2 - modelWidth / 2);
 | 
	
		
			
				|  |  | +				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +					positionY = centerY - (spaceHeight / 2 - modelHeight / 2);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				
 | 
	
		
			
				|  |  | +				positionY += parseFloat(cubeInfo.marginTop);
 | 
	
		
			
				|  |  | +				positionY += curSpace.spaceWallInfo.wallN ? 10 : 0;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			if (cubeInfo.isStepAsideBottom == 'true') {
 | 
	
		
			
				|  |  | +				positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
 | 
	
		
			
				|  |  | +				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +					positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				
 | 
	
		
			
				|  |  | +				positionY -= parseFloat(cubeInfo.marginBottom);
 | 
	
		
			
				|  |  | +				positionY -= curSpace.spaceWallInfo.wallS ? 10 : 0;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			// 参照物
 | 
	
		
			
				|  |  | +			if (parseInt(cubeInfo.referenceModelTop) > 0) {
 | 
	
		
			
				|  |  | +				const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +					const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +					return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
 | 
	
		
			
				|  |  | +						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				positionY = referenceModel.position.z * 100 + (referenceModel.userData.modelHeight / 2 + cubeInfo
 | 
	
		
			
				|  |  | +					.modelHeight / 2);
 | 
	
		
			
				|  |  | +				positionY = positionY + parseFloat(cubeInfo.marginTop);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			if (parseInt(cubeInfo.referenceModelBottom) > 0) {
 | 
	
		
			
				|  |  | +				const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +					const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +					return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
 | 
	
		
			
				|  |  | +						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				positionY = referenceModel.position.z * 100 - (referenceModel.userData.modelHeight / 2 + cubeInfo
 | 
	
		
			
				|  |  | +					.modelHeight / 2);
 | 
	
		
			
				|  |  | +				positionY = positionY - parseFloat(cubeInfo.marginBottom);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			if (parseInt(cubeInfo.referenceModelLeft) > 0) {
 | 
	
		
			
				|  |  | +				const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +					const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +					return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
 | 
	
		
			
				|  |  | +						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				positionX = referenceModel.position.x * 100 + (referenceModel.userData.modelWidth / 2 + cubeInfo
 | 
	
		
			
				|  |  | +					.modelWidth / 2);
 | 
	
		
			
				|  |  | +				positionX = positionX + parseFloat(cubeInfo.marginLeft);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			if (parseInt(cubeInfo.referenceModelRight) > 0) {
 | 
	
		
			
				|  |  | +				const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +					const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +					return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
 | 
	
		
			
				|  |  | +						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +				})
 | 
	
		
			
				|  |  | +				positionX = referenceModel.position.x * 100 - (referenceModel.userData.modelWidth / 2 + cubeInfo
 | 
	
		
			
				|  |  | +					.modelWidth / 2);
 | 
	
		
			
				|  |  | +				positionX = positionX - parseFloat(cubeInfo.marginRight);
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if (cubeInfo.isFixedWidth == "false" || cubeInfo.isFixedHeight == "false") { // 固定尺寸
 | 
	
		
			
				|  |  | +				// 靠墙拉伸
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideTop == 'true' && cubeInfo.isStepAsideBottom == 'true') {
 | 
	
		
			
				|  |  | +					// console.log("高度拉伸", spaceHeight / modelHeight)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					positionY = centerY;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if (curSpace.spaceWallInfo.wallN && curSpace.spaceWallInfo.wallS) {
 | 
	
		
			
				|  |  | +						spaceHeight -= 20 + parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
 | 
	
		
			
				|  |  | +					} else if (curSpace.spaceWallInfo.wallN) {
 | 
	
		
			
				|  |  | +						spaceHeight -= 10 + parseFloat(cubeInfo.marginTop);
 | 
	
		
			
				|  |  | +						positionY += 10 / 2;
 | 
	
		
			
				|  |  | +						positionY += parseFloat(cubeInfo.marginTop) / 2;
 | 
	
		
			
				|  |  | +					} else if (curSpace.spaceWallInfo.wallS) {
 | 
	
		
			
				|  |  | +						spaceHeight -= 10 + parseFloat(cubeInfo.marginBottom);
 | 
	
		
			
				|  |  | +						positionY -= 10 / 2;
 | 
	
		
			
				|  |  | +						positionY -= parseFloat(cubeInfo.marginBottom) / 2;
 | 
	
		
			
				|  |  | +					}else {
 | 
	
		
			
				|  |  | +						spaceHeight -= parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
 | 
	
		
			
				|  |  | +						positionY += parseFloat(cubeInfo.marginTop) / 2 ;
 | 
	
		
			
				|  |  | +						positionY -= parseFloat(cubeInfo.marginBottom) / 2;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					// 计算缩放
 | 
	
		
			
				|  |  | +					if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +						scaleY = spaceHeight / modelHeight;
 | 
	
		
			
				|  |  | +					} else {
 | 
	
		
			
				|  |  | +						scaleX = spaceHeight / modelHeight;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideLeft == 'true' && cubeInfo.isStepAsideRight == 'true') {
 | 
	
		
			
				|  |  | +					// console.log("宽度拉伸11111", spaceWidth / modelWidth)
 | 
	
		
			
				|  |  | +					positionX = centerX;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if (curSpace.spaceWallInfo.wallW && curSpace.spaceWallInfo.wallE) {
 | 
	
		
			
				|  |  | +						spaceWidth -= 20 + parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);;
 | 
	
		
			
				|  |  | +					} else if (curSpace.spaceWallInfo.wallW) {
 | 
	
		
			
				|  |  | +						spaceWidth -= 10 + parseFloat(cubeInfo.marginLeft);
 | 
	
		
			
				|  |  | +						positionX += 10 / 2;
 | 
	
		
			
				|  |  | +						positionX += parseFloat(cubeInfo.marginLeft) / 2;
 | 
	
		
			
				|  |  | +					} else if (curSpace.spaceWallInfo.wallE) {
 | 
	
		
			
				|  |  | +						spaceWidth -= 10 + parseFloat(cubeInfo.marginRight);
 | 
	
		
			
				|  |  | +						positionX -= 10 / 2;
 | 
	
		
			
				|  |  | +						positionX -= parseFloat(cubeInfo.marginRight) / 2;
 | 
	
		
			
				|  |  | +					}else {
 | 
	
		
			
				|  |  | +						spaceWidth -= parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);
 | 
	
		
			
				|  |  | +						positionX += parseFloat(cubeInfo.marginLeft) / 2;
 | 
	
		
			
				|  |  | +						positionX -= parseFloat(cubeInfo.marginRight) / 2;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					// console.log("模型计算位置" , parseFloat(cubeInfo.rotation))
 | 
	
		
			
				|  |  | +					// 计算缩放
 | 
	
		
			
				|  |  | +					if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +						scaleX = spaceWidth / modelWidth;
 | 
	
		
			
				|  |  | +					} else {
 | 
	
		
			
				|  |  | +						scaleY = spaceWidth / modelWidth;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// 单个参照物和墙面拉伸
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideTop == 'true' && parseInt(cubeInfo.referenceModelBottom) > 0) {
 | 
	
		
			
				|  |  | +					const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +						const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +						return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
 | 
	
		
			
				|  |  | +							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +					})
 | 
	
		
			
				|  |  | +					const referenceModelPositionY = referenceModel.position.z * 100 - referenceModel.userData
 | 
	
		
			
				|  |  | +						.modelHeight / 2 - parseFloat(cubeInfo.marginBottom);
 | 
	
		
			
				|  |  | +					const wallPositionY = centerY - spaceHeight / 2 + (curSpace.spaceWallInfo.wallN ? 10 : 0) +
 | 
	
		
			
				|  |  | +						parseFloat(cubeInfo.marginTop);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
 | 
	
		
			
				|  |  | +					// console.log("上边拉伸", referenceModelPositionY, wallPositionY, newModelHeight)
 | 
	
		
			
				|  |  | +					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
 | 
	
		
			
				|  |  | +						scaleY = newModelHeight / modelHeight;
 | 
	
		
			
				|  |  | +					} else {
 | 
	
		
			
				|  |  | +						scaleX = newModelHeight / modelHeight;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					positionY = wallPositionY + newModelHeight / 2;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideBottom == 'true' && parseInt(cubeInfo.referenceModelTop) > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +						const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +						return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
 | 
	
		
			
				|  |  | +							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +					})
 | 
	
		
			
				|  |  | +					const referenceModelPositionY = referenceModel.position.z * 100 + referenceModel.userData
 | 
	
		
			
				|  |  | +						.modelHeight / 2 + parseFloat(cubeInfo.marginTop) + (curSpace.spaceWallInfo.wallN ? 10 : 0);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const wallPositionY = centerY + spaceHeight / 2 - (curSpace.spaceWallInfo.wallS ? 10 : 0) -
 | 
	
		
			
				|  |  | +					parseFloat(cubeInfo.marginBottom);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
 | 
	
		
			
				|  |  | +					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
 | 
	
		
			
				|  |  | +						scaleY = newModelHeight / modelHeight;
 | 
	
		
			
				|  |  | +					} else {
 | 
	
		
			
				|  |  | +						scaleX = newModelHeight / modelHeight;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					positionY = wallPositionY - newModelHeight / 2;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideLeft == 'true' && parseInt(cubeInfo.referenceModelRight) > 0) {
 | 
	
		
			
				|  |  | +					// console.log("左边拉伸")
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +						const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +						return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
 | 
	
		
			
				|  |  | +							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +					})
 | 
	
		
			
				|  |  | +					const referenceModelPositionX = referenceModel.position.x * 100 - referenceModel.userData
 | 
	
		
			
				|  |  | +						.modelWidth / 2 - parseFloat(cubeInfo.marginLeft);
 | 
	
		
			
				|  |  | +					const wallPositionX = centerX - spaceWidth / 2 + (curSpace.spaceWallInfo.wallE ? 10 : 0) +
 | 
	
		
			
				|  |  | +						parseFloat(cubeInfo.marginRight);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
 | 
	
		
			
				|  |  | +					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
 | 
	
		
			
				|  |  | +						scaleX = newModelWidth / modelWidth;
 | 
	
		
			
				|  |  | +					} else {
 | 
	
		
			
				|  |  | +						scaleY = newModelWidth / modelWidth;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +					positionX = wallPositionX + newModelWidth / 2;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideRight == 'true' && parseInt(cubeInfo.referenceModelLeft) > 0) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const referenceModel = this.gltfLayouts.find(item => {
 | 
	
		
			
				|  |  | +						const layoutModelData = item.userData;
 | 
	
		
			
				|  |  | +						return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
 | 
	
		
			
				|  |  | +							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
 | 
	
		
			
				|  |  | +					})
 | 
	
		
			
				|  |  | +					const referenceModelPositionX = referenceModel.position.x * 100 + referenceModel.userData
 | 
	
		
			
				|  |  | +						.modelWidth / 2 + parseFloat(cubeInfo.marginLeft);
 | 
	
		
			
				|  |  | +					const wallPositionX = centerX + spaceWidth / 2 - (curSpace.spaceWallInfo.wallE ? 10 : 0) -
 | 
	
		
			
				|  |  | +						parseFloat(cubeInfo.marginRight);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
 | 
	
		
			
				|  |  | +					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
 | 
	
		
			
				|  |  | +						scaleX = newModelWidth / modelWidth;
 | 
	
		
			
				|  |  | +					} else {
 | 
	
		
			
				|  |  | +						scaleY = newModelWidth / modelWidth;
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					positionX = wallPositionX - newModelWidth / 2;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					// console.log("右边拉伸", Math.abs(parseFloat(cubeInfo.rotation)))
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			// console.log("模型计算位置--", positionX, positionY)
 | 
	
		
			
				|  |  | +			// console.log("模型计算位置", cubeInfo, centerX, centerY, spaceWidth, spaceHeight, modelWidth, modelHeight, spaceId, scaleX, scaleY, rotationY)
 | 
	
		
			
				|  |  | +			let oldPosition = new THREE.Vector3();//当前几何体的位置参数
 | 
	
		
			
				|  |  | +			oldPosition.copy(cube.position);
 | 
	
		
			
				|  |  | +			cube.position.x = positionX / 100;
 | 
	
		
			
				|  |  | +			cube.position.z = positionY / 100;
 | 
	
		
			
				|  |  | +			// cube.rotation.y = rotationY;
 | 
	
		
			
				|  |  | +			cube.scale.x = scaleX ;
 | 
	
		
			
				|  |  | +			cube.scale.z = scaleY;
 | 
	
		
			
				|  |  | +			// if (!cube.parent) { //说明还没添加到场景中-旧版方法
 | 
	
		
			
				|  |  | +			// 	this.scene.add(cube); //处理完毕后在加入场景中
 | 
	
		
			
				|  |  | +			// }
 | 
	
		
			
				|  |  | +			// if(scaleX>1 || scaleY>1){
 | 
	
		
			
				|  |  | +			// 	console.warn("***scaleinfo***",cubeInfo.id,scaleX,scaleY,cubeInfo.modelName)
 | 
	
		
			
				|  |  | +			// }
 | 
	
		
			
				|  |  | +			this.updateInfo(cube,oldPosition,scaleX,scaleY);//实例化方法
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		//更新家具模型到页面中
 | 
	
		
			
				|  |  | +		updateInfo(cube,oldPosition,scaleX,scaleY){
 | 
	
		
			
				|  |  | +			let lay = this.gltfLayouts.find(it=>it.uniId==cube.uniId);
 | 
	
		
			
				|  |  | +			cube.instancedMeshIndexList.forEach(item=>{
 | 
	
		
			
				|  |  | +				let index = item.instancedMeshIndex;
 | 
	
		
			
				|  |  | +				let instancedMesh = this.instancedFurList[index];//网格实例对象
 | 
	
		
			
				|  |  | +				let curMeshIndex = item.instancedAtIndex;//当前家具模型在网格实例对象里面的序号
 | 
	
		
			
				|  |  | +				let stratMatrix = new THREE.Matrix4();//定义一个四维矩阵
 | 
	
		
			
				|  |  | +				instancedMesh.getMatrixAt(curMeshIndex,stratMatrix);//获取当前几何体的四维矩阵到stratMatrix里面
 | 
	
		
			
				|  |  | +				let scaleMatrix = new THREE.Matrix4();	//定义一个缩放变化矩阵
 | 
	
		
			
				|  |  | +				let panMatrix = new THREE.Matrix4();	//定义一个平移变化矩阵
 | 
	
		
			
				|  |  | +				if (!lay.loaded) { //说明还没添加到场景中
 | 
	
		
			
				|  |  | +					scaleMatrix.makeScale(scaleX,1,scaleY);	//获得缩放变化矩阵
 | 
	
		
			
				|  |  | +					panMatrix.makeTranslation(cube.position.x,0,cube.position.z);	//获得平移变化矩阵
 | 
	
		
			
				|  |  | +					stratMatrix.multiply(scaleMatrix).premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
 | 
	
		
			
				|  |  | +					instancedMesh.instanceMatrix.needsUpdate = true;//更新之前,必须开启开关
 | 
	
		
			
				|  |  | +					instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
 | 
	
		
			
				|  |  | +					this.scene.add(instancedMesh);
 | 
	
		
			
				|  |  | +				}else{//更新形变矩阵
 | 
	
		
			
				|  |  | +					panMatrix.makeTranslation(cube.position.x - oldPosition.x,0,cube.position.z - oldPosition.z);	//获得平移变化矩阵
 | 
	
		
			
				|  |  | +					stratMatrix.premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
 | 
	
		
			
				|  |  | +					instancedMesh.instanceMatrix.needsUpdate = true;//更新之前,必须开启开关
 | 
	
		
			
				|  |  | +					instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +			lay.loaded = true;
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +		// 空间布局旋转镜像重置模型约束
 | 
	
		
			
				|  |  | +		resetModelParameters(curSpace, cubeInfo) {
 | 
	
		
			
				|  |  | +			// 旋转
 | 
	
		
			
				|  |  | +			const defaultLayout = curSpace.layouts.find(item => {
 | 
	
		
			
				|  |  | +				return item.isDefault
 | 
	
		
			
				|  |  | +			})
 | 
	
		
			
				|  |  | +			if (!defaultLayout) {
 | 
	
		
			
				|  |  | +				return cubeInfo
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			let count = 0;
 | 
	
		
			
				|  |  | +			switch (parseInt(defaultLayout.layoutRotate)) {
 | 
	
		
			
				|  |  | +				case 90:
 | 
	
		
			
				|  |  | +					count = 1;
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +				case 180:
 | 
	
		
			
				|  |  | +					count = 2;
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +				case -90:
 | 
	
		
			
				|  |  | +					count = 3;
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +				default:
 | 
	
		
			
				|  |  | +					break;
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +			for (let index = 0; index < count; index++) {
 | 
	
		
			
				|  |  | +				let oldCubeInfo = JSON.parse(JSON.stringify(cubeInfo))
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				oldCubeInfo.isStepAsideLeft = "false"
 | 
	
		
			
				|  |  | +				oldCubeInfo.isStepAsideTop = "false"
 | 
	
		
			
				|  |  | +				oldCubeInfo.isStepAsideRight = "false"
 | 
	
		
			
				|  |  | +				oldCubeInfo.isStepAsideBottom = "false"
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				oldCubeInfo.referenceModelLeft = "0"
 | 
	
		
			
				|  |  | +				oldCubeInfo.referenceModelTop = "0"
 | 
	
		
			
				|  |  | +				oldCubeInfo.referenceModelRight = "0"
 | 
	
		
			
				|  |  | +				oldCubeInfo.referenceModelBottom = "0"
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				oldCubeInfo.rotation = "0"
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginLeft = "0";
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginTop = "0";
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginRight = "0";
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginBottom = "0";
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// 是否靠墙
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideLeft == 'true') {
 | 
	
		
			
				|  |  | +					oldCubeInfo.isStepAsideTop = 'true'
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideTop == 'true') {
 | 
	
		
			
				|  |  | +					oldCubeInfo.isStepAsideRight = 'true'
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideRight == 'true') {
 | 
	
		
			
				|  |  | +					oldCubeInfo.isStepAsideBottom = 'true'
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (cubeInfo.isStepAsideBottom == 'true') {
 | 
	
		
			
				|  |  | +					oldCubeInfo.isStepAsideLeft = 'true'
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				// 参照物体
 | 
	
		
			
				|  |  | +				if (parseInt(cubeInfo.referenceModelLeft) > 0) {
 | 
	
		
			
				|  |  | +					oldCubeInfo.referenceModelTop = cubeInfo.referenceModelLeft;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (parseInt(cubeInfo.referenceModelTop) > 0) {
 | 
	
		
			
				|  |  | +					oldCubeInfo.referenceModelRight = cubeInfo.referenceModelTop;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (parseInt(cubeInfo.referenceModelRight) > 0) {
 | 
	
		
			
				|  |  | +					oldCubeInfo.referenceModelBottom = cubeInfo.referenceModelRight;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (parseInt(cubeInfo.referenceModelBottom) > 0) {
 | 
	
		
			
				|  |  | +					oldCubeInfo.referenceModelLeft = cubeInfo.referenceModelBottom;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// 边距
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginLeft = cubeInfo.marginTop;
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginTop = cubeInfo.marginRight;
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginRight = cubeInfo.marginBottom;
 | 
	
		
			
				|  |  | +				oldCubeInfo.marginBottom = cubeInfo.marginLeft;
 | 
	
		
			
				|  |  | +				oldCubeInfo.modelWidth = cubeInfo.modelHeight;
 | 
	
		
			
				|  |  | +				oldCubeInfo.modelHeight = cubeInfo.modelWidth;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// 旋转
 | 
	
		
			
				|  |  | +				if (parseInt(cubeInfo.rotation) == 0 || parseInt(cubeInfo.rotation) == 90) {
 | 
	
		
			
				|  |  | +					oldCubeInfo.rotation = parseInt(cubeInfo.rotation) + 90;
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (parseInt(cubeInfo.rotation) == 180) {
 | 
	
		
			
				|  |  | +					oldCubeInfo.rotation = "-90";
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +				if (parseInt(cubeInfo.rotation) == -90) {
 | 
	
		
			
				|  |  | +					oldCubeInfo.rotation = "0";
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// console.log("旋转前的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				cubeInfo = oldCubeInfo;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// console.log("旋转后的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			return cubeInfo;
 | 
	
		
			
				|  |  | +		},
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +}
 |