|  | @@ -125,10 +125,10 @@ export default {
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				|  |  |  			var that = this;
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				|  |  |  			console.log("草地模型加载成功",list)
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				|  |  |  			//将模型添加到场景中
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				|  |  | -			// let texture = new THREE.TextureLoader().load( "https://dm.static.elab-plus.com/miniProgram/T_GLTF_MI_Uncut_Grass_oilpt20_2K_BaseColor.jpg");
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				|  |  | +			let texture = new THREE.TextureLoader().load( "https://dm.static.elab-plus.com/miniProgram/grass.jpg");
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				|  |  |  			// let texture = new THREE.TextureLoader().load( "https://dm.static.elab-plus.com/miniProgram/Avatar_male.png" );
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				|  |  | -			// texture.wrapS = THREE.RepeatWrapping;
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				|  |  | -			// texture.wrapT = THREE.RepeatWrapping;
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				|  |  | +			texture.wrapS = THREE.RepeatWrapping;
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				|  |  | +			texture.wrapT = THREE.RepeatWrapping;
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				|  |  |  			
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				|  |  |  			list && list.forEach(obj=>{
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				|  |  |  				let positionX = obj.centerX / 100;
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				|  | @@ -136,9 +136,10 @@ export default {
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				|  |  |  				let scaleX = obj.spaceWidth / 100;
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				|  |  |  				let scaleY = obj.spaceHeight / 100;
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				|  |  |  				
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				|  |  | -				let texture = new THREE.TextureLoader().load( "https://dm.static.elab-plus.com/miniProgram/grass.jpg");
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				|  |  | -				texture.wrapS = THREE.RepeatWrapping;
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				|  |  | -				texture.wrapT = THREE.RepeatWrapping;
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				|  |  | +				texture = texture.clone();
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				|  |  | +				// let texture = new THREE.TextureLoader().load( "https://dm.static.elab-plus.com/miniProgram/grass.jpg");
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				|  |  | +				// texture.wrapS = THREE.RepeatWrapping;
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				|  |  | +				// texture.wrapT = THREE.RepeatWrapping;
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				|  |  |  				//使用纹理贴图材质
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				|  |  |  				texture.repeat.set(scaleX, scaleY);
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				|  |  |  				
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				|  | @@ -146,7 +147,7 @@ export default {
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				|  |  |  				let material = new THREE.MeshBasicMaterial({ map: texture });
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				|  |  |  				let cube = new THREE.Mesh(geometry, material);
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				|  |  |  				
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				|  |  | -				cube.name= "地板";
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				|  |  | +				cube.name = "地板";
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				|  |  |  				cube.userType = "mesh";
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				|  |  |  				cube.userData = obj;//位置数据
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				|  |  |  				// 设置位置,旋转,缩放
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