|  | @@ -156,8 +156,16 @@
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				|  |  |  			var that = this;
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				|  |  |  			this.houseId = this.$store.state.houseId || '';
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				|  |  |  			this.childLayout = this.$route.query.childLayout || 0;//4-测试户型
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				|  |  | -			let unit = window.screen.width / 750;//单位rpm 对应 px 的值
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				|  |  | -			that.canvasHeight = window.screen.height - (200 * unit) + (20 * unit);
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				|  |  | +			let screenWidth = window.screen.width;
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				|  |  | +			let screenHeight = window.screen.height;
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				|  |  | +			if(window.innerWidth && window.screen.width){
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				|  |  | +				screenWidth = Math.min(window.innerWidth,window.screen.width)
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				|  |  | +			}
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				|  |  | +			if(window.innerHeight && window.screen.height){
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				|  |  | +				screenHeight = Math.min(window.innerHeight,window.screen.height)
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				|  |  | +			}
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				|  |  | +			let unit = screenWidth / 750;//单位rpm 对应 px 的值
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				|  |  | +			that.canvasHeight = screenHeight - (200 * unit) + (20 * unit);
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				|  |  |  			
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				|  |  |  			const container = this.$refs.webgl;
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				|  |  |              const canvas3d = this.canvas = this.$refs.glcanvas;
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				|  | @@ -196,8 +204,8 @@
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				|  |  |                  // scene.environment = new THREE.Color("#F2F2F2");
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				|  |  |  
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				|  |  |  				// 创建相机位置-投影相机
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				|  |  | -				camera = new THREE.PerspectiveCamera( 80, window.screen.width / that.canvasHeight, 0.1, 10000 );
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				|  |  | -				// let aspect = window.screen.width /  that.canvasHeight;
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				|  |  | +				camera = new THREE.PerspectiveCamera( 80, screenWidth / that.canvasHeight, 0.1, 10000 );
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				|  |  | +				// let aspect = screenWidth /  that.canvasHeight;
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				|  |  |  				// camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 0.1,1000);
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				|  |  |  				camera.up.set(0, 1, 0);//俯视状态,将相机的up向量设置为z轴负方向
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				|  |  |  				scene.add(camera);
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				|  | @@ -257,7 +265,7 @@
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				|  |  |  				renderer.physicallyCorrectLights = true;//关键参数,模拟物理光照影响,必须设置为true
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				|  |  |  				
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				|  |  |                  renderer.setPixelRatio( window.devicePixelRatio );
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				|  |  | -                renderer.setSize( window.screen.width,  that.canvasHeight );
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				|  |  | +                renderer.setSize( screenWidth,  that.canvasHeight );
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				|  |  |                  container.appendChild( renderer.domElement );
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				|  |  |  				
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				|  |  |  				controls = new OrbitControls(camera, renderer.domElement);
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				|  | @@ -296,9 +304,9 @@
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				|  |  |              	controls.reset();
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				|  |  |              }
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				|  |  |  			function onWindowResize() {
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				|  |  | -			    camera.aspect = window.screen.width / that.canvasHeight;
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				|  |  | +			    camera.aspect = screenWidth / that.canvasHeight;
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				|  |  |  			    camera.updateProjectionMatrix();
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				|  |  | -			    renderer.setSize( window.screen.width, that.canvasHeight );
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				|  |  | +			    renderer.setSize( screenWidth, that.canvasHeight );
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				|  |  |  				console.warn("****onWindowResize**")
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				|  |  |  			}
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				|  |  |  			function attendEvent () {
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				|  | @@ -461,10 +469,10 @@
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				|  |  |  			//高度持续变化处理 time 动画持续时间 单位秒
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				|  |  |  			function gradientResize (time,startHeight,endHeight) {
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				|  |  |  				let _timeStep = 20;//单位 毫秒
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				|  |  | -				// let unit = window.screen.width / 750;//单位rpm 对应 px 的值
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				|  |  | -				// that.canvasHeight = window.screen.height - (200 * unit) + (20 * unit);
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				|  |  | +				// let unit = screenWidth / 750;//单位rpm 对应 px 的值
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				|  |  | +				// that.canvasHeight = screenHeight - (200 * unit) + (20 * unit);
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				|  |  |  				
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				|  |  | -				let unit = window.screen.width / 750;//单位rpx 对应 px 的值
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				|  |  | +				let unit = screenWidth / 750;//单位rpx 对应 px 的值
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				|  |  |  				let _height = startHeight - endHeight;//高度变化-单位rpx
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				|  |  |  				let _jisua = that.canvasHeight;
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				|  |  |  				let lastHeight = _jisua + (_height * unit);//动画结束时的高度值; 单位 px
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				|  | @@ -483,7 +491,7 @@
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				|  |  |  				.easing(TWEEN.Easing.Linear.None)
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				|  |  |  				.onUpdate((object)=> {
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				|  |  |  					if(camera.isOrthographicCamera){//正交相机
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				|  |  | -						let aspect = window.screen.width / object.h1;
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				|  |  | +						let aspect = screenWidth / object.h1;
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				|  |  |  						camera.left = frustumSize * aspect / - 2;
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				|  |  |  						camera.right  = frustumSize * aspect / 2;
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				|  |  |  						camera.top  = frustumSize / 2;
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				|  | @@ -492,15 +500,15 @@
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				|  |  |  						// that.canvasHeight = object.h1;
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				|  |  |  					}
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				|  |  |  					else if(camera.isPerspectiveCamera){//透视相机
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				|  |  | -						camera.aspect = window.screen.width / object.h1;
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				|  |  | +						camera.aspect = screenWidth / object.h1;
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				|  |  |  						camera.updateProjectionMatrix();
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				|  |  | -						renderer.setSize( window.screen.width, object.h1 );
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				|  |  | +						renderer.setSize( screenWidth, object.h1 );
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				|  |  |  						// that.canvasHeight = object.h1;
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				|  |  |  					}
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				|  |  |  				}).onComplete(()=>{
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				|  |  | -					camera.aspect = window.screen.width / that.canvasHeight;
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				|  |  | +					camera.aspect = screenWidth / that.canvasHeight;
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				|  |  |  					camera.updateProjectionMatrix();
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				|  |  | -					renderer.setSize( window.screen.width, that.canvasHeight );
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				|  |  | +					renderer.setSize( screenWidth, that.canvasHeight );
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				|  |  |  					tweenCameraAnma = false;
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				|  |  |  					// that.showLables = true;
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				|  |  |  					// updateLables();//更新lable
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				|  | @@ -527,7 +535,7 @@
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				|  |  |  					position.setFromMatrixPosition(stratMatrix);//从四维向量中提取位置信息
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				|  |  |  					// console.warn("***updateLables***",item.instancedAtIndex,JSON.stringify(position));
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				|  |  |  					position.project(camera);
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				|  |  | -					const x = (position.x *  .5 + .5) * window.screen.width;
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				|  |  | +					const x = (position.x *  .5 + .5) * screenWidth;
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				|  |  |  					const y = (position.y * -.5 + .5) * that.canvasHeight;
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				|  |  |  					lable.transform = `translate(-50%, -50%) translate(${x}px,${y}px)`;
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				|  |  |  				})
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