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																@@ -211,18 +211,18 @@ 
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																                 container.appendChild( renderer.domElement ); 
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																                 container.appendChild( renderer.domElement ); 
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																 				controls = new OrbitControls( camera, renderer.domElement ); 
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																 				controls = new OrbitControls( camera, renderer.domElement ); 
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																-				controls.screenSpacePanning = true; 
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																-				controls.enableDamping = true; 
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																-				controls.minDistance = 0.01; 
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																+				controls.enableDamping = true;//启动缓动 
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																+				controls.minDistance = 0.0001; 
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																 				controls.maxDistance = 10; 
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																 				controls.maxDistance = 10; 
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																 				controls.minPolarAngle = 0;// 默认0 
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																 				controls.minPolarAngle = 0;// 默认0 
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																 				controls.maxPolarAngle = Math.PI / 2; // 默认Math.PI,即可以向下旋转到的视角。 
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																 				controls.maxPolarAngle = Math.PI / 2; // 默认Math.PI,即可以向下旋转到的视角。 
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																-				controls.target.set(  that.controlStarPosition.x, that.controlStarPosition.y, that.controlStarPosition.z); 
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																+				// controls.target.set(  that.controlStarPosition.x, that.controlStarPosition.y, that.controlStarPosition.z); 
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																 				controls.enableZoom = true;//启用摄像机的缩放 
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																 				controls.enableZoom = true;//启用摄像机的缩放 
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																-				controls.enablePan = false;//禁用摄像机平移 
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																+				controls.enablePan = true;//禁用摄像机平移 
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																 				controls.enableRotate = true;//启用摄像机水平或垂直旋转 
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																 				controls.enableRotate = true;//启用摄像机水平或垂直旋转 
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																-				controls.zoomToCursor = true; 
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																+				// controls.zoomToCursor = true; 
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																+				// controls.target.copy(camera.position); 
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																 				// controls.update(); 
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																 				// controls.update(); 
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																 				// 监听相机移动事件-限制只能在当前空间范围内移动 
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																 				// 监听相机移动事件-限制只能在当前空间范围内移动 
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																 				// controls.addEventListener('change', () => { 
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																 				// controls.addEventListener('change', () => { 
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																@@ -572,7 +572,12 @@ 
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																 					y:1.5 + Math.tan(_hdY), 
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																 					y:1.5 + Math.tan(_hdY), 
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																 					z:(cameraNewPosition.z - Math.cos(_hd)), 
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																 					z:(cameraNewPosition.z - Math.cos(_hd)), 
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																 				} 
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																 				} 
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																-				return {cameraNewPosition,targetNewPosition} 
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																+				let lookPosition = { 
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																+					x:cameraNewPosition.x + (Math.sin(_hd)*0.01), 
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																+					y:1.5 + Math.tan(_hdY), 
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																+					z:(cameraNewPosition.z - (Math.cos(_hd))*0.01), 
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																+				} 
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																+				return {cameraNewPosition,targetNewPosition,lookPosition} 
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																 			} 
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																 			} 
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																 			//直接定位到摄像头位置 
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																 			//直接定位到摄像头位置 
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																 			function positionCamer(mesh=null){ 
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																 			function positionCamer(mesh=null){ 
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																@@ -601,11 +606,15 @@ 
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																 				let data = roamPositionHandle(); 
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																 				let data = roamPositionHandle(); 
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																 				let cameraNewPosition = data.cameraNewPosition; 
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																 				let cameraNewPosition = data.cameraNewPosition; 
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																 				let targetNewPosition = data.targetNewPosition; 
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																 				let targetNewPosition = data.targetNewPosition; 
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																+				let lookPosition = data.lookPosition; 
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																 				creatMoveTip(cameraNewPosition);//创建移动的地标 
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																 				creatMoveTip(cameraNewPosition);//创建移动的地标 
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																 				camera.position.set(cameraNewPosition.x, cameraNewPosition.y, cameraNewPosition.z); 
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																 				camera.position.set(cameraNewPosition.x, cameraNewPosition.y, cameraNewPosition.z); 
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																-				// controls.target.set(targetNewPosition.x,targetNewPosition.y,targetNewPosition.z); 
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																-				controls.target.set(cameraNewPosition.x,cameraNewPosition.y,cameraNewPosition.z); 
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																+				controls.target.set(lookPosition.x,lookPosition.y,lookPosition.z); 
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																+				// controls.target.set(cameraNewPosition.x,cameraNewPosition.y,cameraNewPosition.z); 
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																+				// controls.target.copy(camera.position); 
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																 				camera.lookAt(targetNewPosition.x,targetNewPosition.y,targetNewPosition.z); 
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																 				camera.lookAt(targetNewPosition.x,targetNewPosition.y,targetNewPosition.z); 
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																+				// setTimeout(()=> { 
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																+				// }, 10); 
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																 				// }catch(e){ 
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																 				// }catch(e){ 
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																 				// 	alert("***positionCamer-error***"+e) 
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																 				// 	alert("***positionCamer-error***"+e) 
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																 				// } 
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																 				// } 
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																@@ -651,8 +660,8 @@ 
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																 					camera.position.x = object.x1; 
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																 					camera.position.x = object.x1; 
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																 					camera.position.y = object.y1; 
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																 					camera.position.y = object.y1; 
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																 					camera.position.z = object.z1; 
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																 					camera.position.z = object.z1; 
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																-					let newTarget = new THREE.Vector3(object.x3,object.y3,object.z3); 
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																-					camera.up.copy(newTarget); 
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																+					// let newTarget = new THREE.Vector3(object.x3,object.y3,object.z3); 
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																+					// camera.up.copy(newTarget); 
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																 					camera.lookAt(object.x2,object.y2,object.z2); 
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																 					camera.lookAt(object.x2,object.y2,object.z2); 
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																 					// controls.target.x = object.x2; 
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																 					// controls.target.x = object.x2; 
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																 					// controls.target.y = object.y2; 
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																 					// controls.target.y = object.y2; 
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																@@ -664,9 +673,9 @@ 
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																 					controls.target.y = newT.y; 
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																 					controls.target.y = newT.y; 
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																 					controls.target.z = newT.z; 
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																 					controls.target.z = newT.z; 
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																 					//修正最后的视角 
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																 					//修正最后的视角 
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																-					let up = new THREE.Vector3(newUp.x,newUp.y,newUp.z); 
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																-					camera.up.copy(up); 
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																-					camera.lookAt(controls.target.x,controls.target.y,controls.target.z); 
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																+					// let up = new THREE.Vector3(newUp.x,newUp.y,newUp.z); 
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																+					// camera.up.copy(up); 
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																+					camera.lookAt(newT.x,newT.y,newT.z); 
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																 					tweenCameraAnma = false; 
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																 					tweenCameraAnma = false; 
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																 					that.repeatFlag = false;//放开限制,可以再次点击 
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																 					that.repeatFlag = false;//放开限制,可以再次点击 
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																 				}) 
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																 				}) 
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