var app = getApp(); //获取应用实例
const util = require('@/static/utils/util.js');
const config = require('@/static/config.js');
import modelData from '@/webgl/static/layoutModelData.js';
import requestConfig from '@/services/requestConfig.js';
import { DRACOLoader } from '@/webgl/jsm/loaders/DRACOLoader.js';
const THREE = requirePlugin('ThreeX');
// import { TWEEN } from '@/webgl/jsm/libs/tween.module.min.js';
export default {
	data() {
		return {
			gltfLayouts: [],
			instancedFurList:[],
			arrFrunList:[],
			promise_list:[],
			loadFurPromise: new Promise((resolve) => {
			    this.loadedCompleteFun = function() {
			        console.log('家具模型接口结束');
			        resolve()
			    }
			}),
			dracoLoader:null,
		}
	},
	watch: {},
	onReady() {
		this.dracoLoader = new DRACOLoader();
		this.dracoLoader.setDecoderPath('js/libs/draco/gltf/');
		// this.dracoLoader.setDecoderConfig( { type: 'js' } );
	},
	methods: {
		// 设置空间数组的墙体信息 
		async setSpaceListWallInfo(){
			for (let index = 0; index < this.spaceList.length; index++) {
				let spaceWallInfo = {wallN:false, wallS:false, wallW:false, wallE:false}
				const element = this.spaceList[index];
		
				const wallWIndex = this.gltfWalls.findIndex(item=>{
					return element.spaceId == item.spaceId && item.wallDirection == "W"
				})
				spaceWallInfo.wallW = wallWIndex == -1 ? false : true;
				const wallEIndex = this.gltfWalls.findIndex(item=>{
					return element.spaceId == item.spaceId && item.wallDirection == "E"
				})
				spaceWallInfo.wallE = wallEIndex == -1 ? false : true;
		
				const wallNIndex = this.gltfWalls.findIndex(item=>{
					return element.spaceId == item.spaceId && item.wallDirection == "N"
				})
				spaceWallInfo.wallN = wallNIndex == -1 ? false : true;
				const wallSIndex = this.gltfWalls.findIndex(item=>{
					return element.spaceId == item.spaceId && item.wallDirection == "S"
				})
				spaceWallInfo.wallS = wallSIndex == -1 ? false : true;
				element.spaceWallInfo = spaceWallInfo;
			}
			await this.loadFurPromise;//等待解析分享者参数结束
			this.$nextTick(() => {
				this.calculateLayoutModelSize() // 计算模型的位置
			})
		},
		// 批量获取空间模型信息
		async getOverallArrangementDetailsList() {
			// 设置空间数组的墙体信息
			// this.setSpaceListWallInfo();
			let arr = this.spaceList.map(it => it.layoutId).filter(it => it != 0);
			let parmas = {
				ids: arr,
			};
			this.loadFurPromise = new Promise((resolve, reject) => {
				this.loadedCompleteFun = function() {
				    console.log('家具模型接口结束');
				    resolve()
				}
			})
			let res = await requestConfig("getOverallArrangementDetailsList", parmas);
			if (!res.success || !res.list || res.list.length == 0) {
				return false;
			}
			this.promise_list = [];
			this.arrFrunList = res.list;
			this.furnHandle();
		},
		//拆分家具模型加载逻辑
		furnHandle(){
			let startTime = new Date().getTime();
			let tmpList = [];//临时数据
			this.gltfLayouts = []; //模型列表，所有空间里面的每个模型(家具)对应一条记录
			
			let allowSpaceId = [this.curSpaceObj.spaceId];
			if(this.curSpaceObj.spaceId==758){//二层主卧特殊处理
				// allowSpaceId.push(735);//休闲小客厅
			}
			//花园类型的添加到家具加载目录里面
			// this.spaceList.forEach(it=>{
			// 	if(it.spaceType==14){
			// 		allowSpaceId.push(it.spaceId);
			// 	}
			// })
			this.arrFrunList.forEach(signel => {
				let spaceId = this.spaceList.find(it => it.layoutId == signel.id).spaceId;
				if(allowSpaceId.includes(spaceId)){//只加载允许的空间的布局，其他不加载
					let md = JSON.parse(signel.modelJson); //获取布局里面的模型信息
					console.warn("***布局***", md, signel.id)
					//遍历模型信息，获取模型列表
					for (let i = 0; i < md.modelData.length; i++) {
						let item = md.modelData[i];
						item.spaceId = spaceId;
						item.layoutId = signel.id;
						tmpList.push(item);
						this.promise_list.push(
							new Promise((resolve, reject) => {
								this.loadLayoutModelsOld(item , resolve);
							})
						)
					}
				}
				
			})
			// let realFurArr = this.preFurnitureData(tmpList);//统一处理家具模型
			// let arrLength = realFurArr.length;
			// console.log("***realFurArr***", realFurArr);
			// realFurArr && realFurArr.forEach((item,index) => {
			// 	this.promise_list.push(
			// 		new Promise((resolve, reject) => {
			// 			this.loadLayoutModels(item, arrLength , resolve);
			// 		})
			// 	)
			// });
			Promise.all(this.promise_list).then(() => {
				let endTime = new Date().getTime();
				console.log("家具模型全部加载完成，时间：", endTime - startTime);
				this.loadedCompleteFun()
				// this.$nextTick(() => {
				// 	this.calculateLayoutModelSize() // 计算模型的位置
				// })
			})
		},
		//预处理需要加载墙体模型的数据-减少模型请求数
		preFurnitureData(list){
			let realFurnitureArr = [];//家具列表
			let dataList = [];
			dataList = list.map(item=>{
				let curSpace = this.spaceList.find(space=>space.spaceId==item.spaceId);
				return this.resetModelParameters(curSpace, item);
			})
			dataList && dataList.forEach((item, index) => {
				item.uniId = Date.now() + index;//唯一标识
				//获取墙体对应的gltb模型的相关信息
				let modelName = item.modelName;
				// console.log("布局模型名称", modelName);
				let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
				if (layoutModel && layoutModel.url) {//该数据存在模型地址
					let object = realFurnitureArr.find(it=>it.url==layoutModel.url);
					//列表中还没有这个数据
					if(!object){
						let it = {
							url:layoutModel.url,
							name:layoutModel.modelName,
							list:[item],
						}
						realFurnitureArr.push(it)
					}else{
						object.list.push(item);
					}
				}
			});
			return realFurnitureArr;
		},
		//加载家具模型-实例化方案
		loadLayoutModelsnew(realData, arrLength, resolve){
		    var that = this;
			if(!realData.url){
				console.warn("***家具模型不存在***",realData);
				resolve();
				return false;
			}
			// that.loader.setDRACOLoader(this.dracoLoader);
			// if(realData.url.endsWith('.glb')){
			// 	realData.url = realData.url.replace('/model/',/dracomodel/);
			// }
			that.loader.load(realData.url, ( gltf ) => {
				// that.progress = parseInt(100/arrLength) + that.progress;
				// if(that.progress>100){
				// 	that.progress = 100;
				// }
				// that.$refs.myLoading.showLoading("加载中..." + that.progress+'%')
				// console.log("家具加载成功",that.progress,realData,gltf);
				gltf.scene.traverse((child)=> {
					if (child.isMesh && child.visible) {
						let instancedMesh = new THREE.InstancedMesh(child.geometry.clone(), child.material.clone(), realData.list.length);
						this.instancedFurList.push(instancedMesh);
						//realData 该模型被重复使用时的每一次的形变参数等
						realData.list && realData.list.forEach((it,i)=>{
							let rotationY = Math.PI / 2;
							if (parseFloat(it.rotation) == 90) {
								rotationY = 0;
							}
							if (parseFloat(it.rotation) == 180) {
								rotationY = -Math.PI / 2;
							}
							if (parseFloat(it.rotation) == -90) {
								rotationY = -Math.PI;
							}
							gltf.scene.rotation.y = rotationY;
							gltf.scene.updateMatrixWorld();//更新世界坐标-这样，子模型也同步更新了
							instancedMesh.setMatrixAt(i, child.matrixWorld);
							instancedMesh.instanceMatrix.needsUpdate = true;
							// instancedMesh.setColorAt(i, child.material.color);
							// instancedMesh.instanceColor.needsUpdate = true;
							let gltfFurn = that.gltfLayouts.find(itme=>itme.uniId==it.uniId);//判断是否已经添加过
							if(!gltfFurn){
								let position = new THREE.Vector3();//当前几何体的位置参数
								let scale = new THREE.Vector3();//当前几何体的缩放参数
								let rotation = new THREE.Vector3();//当前几何体的缩放参数
								let md = {
									uniId:it.uniId,//家具模型实例的唯一标识
									spaceId:it.spaceId,
									id:it.id,
									instancedMeshIndexList:[//标识网格实例数组的序号 以及 当前几何体 在网格实例的序号
										{instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i},
									],
									userData:it,
									position:position,
									scale:scale,
									rotation:rotation,
									loaded:false,
								};
								that.gltfLayouts.push(md);
							}else{
								gltfFurn.instancedMeshIndexList.push({
									instancedMeshIndex:this.instancedFurList.length-1,instancedAtIndex:i
								})
							}
						})
						instancedMesh.userType = "layoutMesh";
					}
				});
				resolve();
			});
		},
		//加载模型
		loadLayoutModelsOld(modelObj, resolve) {
			let that = this;
			const modelName = modelObj.modelName;
			console.log("布局模型名称", modelName);
			let layoutModel = modelData.find(it => modelName.indexOf(it.modelName) == 0); //模型地址
			if (!layoutModel || !layoutModel.url) {
				resolve();
				return false
			}
			let url = layoutModel.url;
			console.log("布局模型数据", layoutModel);
			that.loader.load(url, (gltf) => {
				// console.log("布局模型加载成功", gltf);
				let model = gltf.scene; // 获取模型

				model.name = layoutModel.modelName;
				model.userType = "layoutMesh";
				model.userData = modelObj;

				// model.rotation.y =  Math.PI / 2 ;  // 旋转 90 度
				this.gltfLayouts.push(model);
				resolve();
			});
		},
		// 计算家具的位置
		calculateLayoutModelSize() {
			console.log("计算家具的位置", this.gltfLayouts);
			for (let index = 0; index < this.spaceList.length; index++) {
				const element = this.spaceList[index];
				const gltfLayoutModels = this.gltfLayouts.filter(item => {
					return element.layoutId == item.userData.layoutId && element.spaceId == item.userData.spaceId;
				})
				//空间下不存在家具模型，则该空间不需要进行下一步处理
				if (!gltfLayoutModels || gltfLayoutModels.length == 0) {
					continue;
				}
				gltfLayoutModels.sort(function(a, b) {
					return a.userData.level - b.userData.level
				});
				// console.log("对应空间ID的模型数组", this.gltfLayouts, element.spaceId, gltfLayoutModels)
				for (let j = 0; j < gltfLayoutModels.length; j++) {
					const cube = gltfLayoutModels[j];
					this.drawLayoutModel(element, cube);
				}
			}
		},
		// 绘制模型
		drawLayoutModel(curSpace, cube) {
			const {
				centerX,
				spaceId
			} = curSpace;
			const cubeInfo = this.resetModelParameters(curSpace, cube.userData);
			// const cubeInfo = cube.userData;
			let centerY = curSpace.centerY * -1; // UE和ThreeJS坐标做相反
			// 默认空间中心点
			let positionX = centerX;
			let positionY = centerY;
			let rotationY = Math.PI / 2
			let scaleX = 1;
			let scaleY = 1;

			// 空间尺寸
			let spaceWidth = curSpace.spaceWidth;
			let spaceHeight = curSpace.spaceHeight;
			// 模型尺寸
			let modelWidth = cubeInfo.modelWidth;
			let modelHeight = cubeInfo.modelHeight;

			// 判断旋转
			if (parseFloat(cubeInfo.rotation) == 90) {
				rotationY = 0;
				// 交换尺寸
				// modelWidth = cubeInfo.modelHeight;
				// modelHeight = cubeInfo.modelWidth;
			}
			if (parseFloat(cubeInfo.rotation) == 180) {
				rotationY = -Math.PI / 2;
				// modelWidth = cubeInfo.modelHeight;
				// modelHeight = cubeInfo.modelWidth;
			}

			if (parseFloat(cubeInfo.rotation) == -90) {
				rotationY = -Math.PI;
				// 交换尺寸
				// modelWidth = cubeInfo.modelHeight;
				// modelHeight = cubeInfo.modelWidth;
			}
			// 判断靠墙
			if (cubeInfo.isStepAsideLeft == 'true') {
				positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
					positionX = centerX - (spaceWidth / 2 - modelWidth / 2);
				}
				positionX += parseFloat(cubeInfo.marginLeft);
				positionX += curSpace.spaceWallInfo.wallW ? 10 : 0;
			}
			if (cubeInfo.isStepAsideRight == 'true') {
				positionX = centerX + (spaceWidth / 2 - modelHeight / 2);
				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
					positionX = centerX + (spaceWidth / 2 - modelWidth / 2);
				}
				positionX -= parseFloat(cubeInfo.marginRight);
				positionX -= curSpace.spaceWallInfo.wallE ? 10 : 0;
			}
			if (cubeInfo.isStepAsideTop == 'true') {
				positionY = centerY - (spaceHeight / 2 - modelWidth / 2);
				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
					positionY = centerY - (spaceHeight / 2 - modelHeight / 2);
				}
				
				positionY += parseFloat(cubeInfo.marginTop);
				positionY += curSpace.spaceWallInfo.wallN ? 10 : 0;
			}
			if (cubeInfo.isStepAsideBottom == 'true') {
				positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
				if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
					positionY = centerY + (spaceHeight / 2 - modelHeight / 2);
				}
				
				positionY -= parseFloat(cubeInfo.marginBottom);
				positionY -= curSpace.spaceWallInfo.wallS ? 10 : 0;
			}
			// 参照物
			if (parseInt(cubeInfo.referenceModelTop) > 0) {
				const referenceModel = this.gltfLayouts.find(item => {
					const layoutModelData = item.userData;
					return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
				})
				positionY = referenceModel.position.z * 100 + (referenceModel.userData.modelHeight / 2 + cubeInfo
					.modelHeight / 2);
				positionY = positionY + parseFloat(cubeInfo.marginTop);
			}
			if (parseInt(cubeInfo.referenceModelBottom) > 0) {
				const referenceModel = this.gltfLayouts.find(item => {
					const layoutModelData = item.userData;
					return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
				})
				positionY = referenceModel.position.z * 100 - (referenceModel.userData.modelHeight / 2 + cubeInfo
					.modelHeight / 2);
				positionY = positionY - parseFloat(cubeInfo.marginBottom);
			}
			if (parseInt(cubeInfo.referenceModelLeft) > 0) {
				const referenceModel = this.gltfLayouts.find(item => {
					const layoutModelData = item.userData;
					return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
				})
				positionX = referenceModel.position.x * 100 + (referenceModel.userData.modelWidth / 2 + cubeInfo
					.modelWidth / 2);
				positionX = positionX + parseFloat(cubeInfo.marginLeft);
			}
			if (parseInt(cubeInfo.referenceModelRight) > 0) {
				const referenceModel = this.gltfLayouts.find(item => {
					const layoutModelData = item.userData;
					return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
						.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
				})
				positionX = referenceModel.position.x * 100 - (referenceModel.userData.modelWidth / 2 + cubeInfo
					.modelWidth / 2);
				positionX = positionX - parseFloat(cubeInfo.marginRight);
			}

			if (cubeInfo.isFixedWidth == "false" || cubeInfo.isFixedHeight == "false") { // 固定尺寸
				// 靠墙拉伸
				if (cubeInfo.isStepAsideTop == 'true' && cubeInfo.isStepAsideBottom == 'true') {
					// console.log("高度拉伸", spaceHeight / modelHeight)

					positionY = centerY;

					if (curSpace.spaceWallInfo.wallN && curSpace.spaceWallInfo.wallS) {
						spaceHeight -= 20 + parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
					} else if (curSpace.spaceWallInfo.wallN) {
						spaceHeight -= 10 + parseFloat(cubeInfo.marginTop);
						positionY += 10 / 2;
						positionY += parseFloat(cubeInfo.marginTop) / 2;
					} else if (curSpace.spaceWallInfo.wallS) {
						spaceHeight -= 10 + parseFloat(cubeInfo.marginBottom);
						positionY -= 10 / 2;
						positionY -= parseFloat(cubeInfo.marginBottom) / 2;
					}else {
						spaceHeight -= parseFloat(cubeInfo.marginTop) + parseFloat(cubeInfo.marginBottom);
						positionY += parseFloat(cubeInfo.marginTop) / 2 ;
						positionY -= parseFloat(cubeInfo.marginBottom) / 2;
					}

					// 计算缩放
					if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
						scaleY = spaceHeight / modelHeight;
					} else {
						scaleX = spaceHeight / modelHeight;
					}

				}

				if (cubeInfo.isStepAsideLeft == 'true' && cubeInfo.isStepAsideRight == 'true') {
					// console.log("宽度拉伸11111", spaceWidth / modelWidth)
					positionX = centerX;

					if (curSpace.spaceWallInfo.wallW && curSpace.spaceWallInfo.wallE) {
						spaceWidth -= 20 + parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);;
					} else if (curSpace.spaceWallInfo.wallW) {
						spaceWidth -= 10 + parseFloat(cubeInfo.marginLeft);
						positionX += 10 / 2;
						positionX += parseFloat(cubeInfo.marginLeft) / 2;
					} else if (curSpace.spaceWallInfo.wallE) {
						spaceWidth -= 10 + parseFloat(cubeInfo.marginRight);
						positionX -= 10 / 2;
						positionX -= parseFloat(cubeInfo.marginRight) / 2;
					}else {
						spaceWidth -= parseFloat(cubeInfo.marginLeft) + parseFloat(cubeInfo.marginRight);
						positionX += parseFloat(cubeInfo.marginLeft) / 2;
						positionX -= parseFloat(cubeInfo.marginRight) / 2;
					}
					// console.log("模型计算位置" , parseFloat(cubeInfo.rotation))
					// 计算缩放
					if (parseFloat(cubeInfo.rotation) == 90 || parseFloat(cubeInfo.rotation) == -90) {
						scaleX = spaceWidth / modelWidth;
					} else {
						scaleY = spaceWidth / modelWidth;
					}

				}

				// 单个参照物和墙面拉伸
				if (cubeInfo.isStepAsideTop == 'true' && parseInt(cubeInfo.referenceModelBottom) > 0) {
					const referenceModel = this.gltfLayouts.find(item => {
						const layoutModelData = item.userData;
						return layoutModelData.id == parseInt(cubeInfo.referenceModelBottom) && layoutModelData
							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
					})
					const referenceModelPositionY = referenceModel.position.z * 100 - referenceModel.userData
						.modelHeight / 2 - parseFloat(cubeInfo.marginBottom);
					const wallPositionY = centerY - spaceHeight / 2 + (curSpace.spaceWallInfo.wallN ? 10 : 0) +
						parseFloat(cubeInfo.marginTop);

					const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
					// console.log("上边拉伸", referenceModelPositionY, wallPositionY, newModelHeight)
					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
						scaleY = newModelHeight / modelHeight;
					} else {
						scaleX = newModelHeight / modelHeight;
					}
					positionY = wallPositionY + newModelHeight / 2;
				}

				if (cubeInfo.isStepAsideBottom == 'true' && parseInt(cubeInfo.referenceModelTop) > 0) {

					const referenceModel = this.gltfLayouts.find(item => {
						const layoutModelData = item.userData;
						return layoutModelData.id == parseInt(cubeInfo.referenceModelTop) && layoutModelData
							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
					})
					const referenceModelPositionY = referenceModel.position.z * 100 + referenceModel.userData
						.modelHeight / 2 + parseFloat(cubeInfo.marginTop) + (curSpace.spaceWallInfo.wallN ? 10 : 0);

					const wallPositionY = centerY + spaceHeight / 2 - (curSpace.spaceWallInfo.wallS ? 10 : 0) -
					parseFloat(cubeInfo.marginBottom);

					const newModelHeight = Math.abs(referenceModelPositionY - wallPositionY);
					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
						scaleY = newModelHeight / modelHeight;
					} else {
						scaleX = newModelHeight / modelHeight;
					}
					positionY = wallPositionY - newModelHeight / 2;

				}
				if (cubeInfo.isStepAsideLeft == 'true' && parseInt(cubeInfo.referenceModelRight) > 0) {
					// console.log("左边拉伸")

					const referenceModel = this.gltfLayouts.find(item => {
						const layoutModelData = item.userData;
						return layoutModelData.id == parseInt(cubeInfo.referenceModelRight) && layoutModelData
							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
					})
					const referenceModelPositionX = referenceModel.position.x * 100 - referenceModel.userData
						.modelWidth / 2 - parseFloat(cubeInfo.marginLeft);
					const wallPositionX = centerX - spaceWidth / 2 + (curSpace.spaceWallInfo.wallE ? 10 : 0) +
						parseFloat(cubeInfo.marginRight);

					const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
						scaleX = newModelWidth / modelWidth;
					} else {
						scaleY = newModelWidth / modelWidth;
					}
					positionX = wallPositionX + newModelWidth / 2;

				}

				if (cubeInfo.isStepAsideRight == 'true' && parseInt(cubeInfo.referenceModelLeft) > 0) {

					const referenceModel = this.gltfLayouts.find(item => {
						const layoutModelData = item.userData;
						return layoutModelData.id == parseInt(cubeInfo.referenceModelLeft) && layoutModelData
							.spaceId == cubeInfo.spaceId && layoutModelData.layoutId == cubeInfo.layoutId;
					})
					const referenceModelPositionX = referenceModel.position.x * 100 + referenceModel.userData
						.modelWidth / 2 + parseFloat(cubeInfo.marginLeft);
					const wallPositionX = centerX + spaceWidth / 2 - (curSpace.spaceWallInfo.wallE ? 10 : 0) -
						parseFloat(cubeInfo.marginRight);

					const newModelWidth = Math.abs(referenceModelPositionX - wallPositionX);
					if (Math.abs(parseFloat(cubeInfo.rotation)) == 90) {
						scaleX = newModelWidth / modelWidth;
					} else {
						scaleY = newModelWidth / modelWidth;
					}

					positionX = wallPositionX - newModelWidth / 2;

					// console.log("右边拉伸", Math.abs(parseFloat(cubeInfo.rotation)))
				}

			}
			// console.log("模型计算位置--", positionX, positionY)
			// console.log("模型计算位置", cubeInfo, centerX, centerY, spaceWidth, spaceHeight, modelWidth, modelHeight, spaceId, scaleX, scaleY, rotationY)
			let oldPosition = new THREE.Vector3();//当前几何体的位置参数
			oldPosition.copy(cube.position);
			cube.position.x = positionX / 100;
			cube.position.z = positionY / 100;
			cube.rotation.y = rotationY;
			cube.scale.x = scaleX ;
			cube.scale.z = scaleY;
			if (!cube.parent) { //说明还没添加到场景中-旧版方法
				this.scene.add(cube); //处理完毕后在加入场景中
			}
			// if(scaleX>1 || scaleY>1){
			// 	console.warn("***scaleinfo***",cubeInfo.id,scaleX,scaleY,cubeInfo.modelName)
			// }
			// this.updateInfo(cube,oldPosition,scaleX,scaleY);//实例化方法
		},
		//更新家具模型到页面中
		updateInfo(cube,oldPosition,scaleX,scaleY){
			let lay = this.gltfLayouts.find(it=>it.uniId==cube.uniId);
			cube.instancedMeshIndexList.forEach(item=>{
				let index = item.instancedMeshIndex;
				let instancedMesh = this.instancedFurList[index];//网格实例对象
				let curMeshIndex = item.instancedAtIndex;//当前家具模型在网格实例对象里面的序号
				let stratMatrix = new THREE.Matrix4();//定义一个四维矩阵
				instancedMesh.getMatrixAt(curMeshIndex,stratMatrix);//获取当前几何体的四维矩阵到stratMatrix里面
				let scaleMatrix = new THREE.Matrix4();	//定义一个缩放变化矩阵
				let panMatrix = new THREE.Matrix4();	//定义一个平移变化矩阵
				if (!lay.loaded) { //说明还没添加到场景中
					scaleMatrix.makeScale(scaleX,1,scaleY);	//获得缩放变化矩阵
					panMatrix.makeTranslation(cube.position.x,0,cube.position.z);	//获得平移变化矩阵
					stratMatrix.multiply(scaleMatrix).premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
					instancedMesh.instanceMatrix.needsUpdate = true;//更新之前，必须开启开关
					instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
					this.scene.add(instancedMesh);
				}else{//更新形变矩阵
					panMatrix.makeTranslation(cube.position.x - oldPosition.x,0,cube.position.z - oldPosition.z);	//获得平移变化矩阵
					stratMatrix.premultiply(panMatrix);//通过矩阵计算获得最终的形变矩阵
					instancedMesh.instanceMatrix.needsUpdate = true;//更新之前，必须开启开关
					instancedMesh.setMatrixAt(curMeshIndex,stratMatrix);//更新几何体的世界矩阵
				}
			})
			lay.loaded = true;
		},
		// 空间布局旋转镜像重置模型约束
		resetModelParameters(curSpace, cubeInfo) {
			// 旋转
			const defaultLayout = curSpace.layouts.find(item => {
				return item.isDefault
			})
			if (!defaultLayout) {
				return cubeInfo
			}
			let count = 0;
			switch (parseInt(defaultLayout.layoutRotate)) {
				case 90:
					count = 1;
					break;
				case 180:
					count = 2;
					break;
				case -90:
					count = 3;
					break;
				default:
					break;
			}
			for (let index = 0; index < count; index++) {
				let oldCubeInfo = JSON.parse(JSON.stringify(cubeInfo))


				oldCubeInfo.isStepAsideLeft = "false"
				oldCubeInfo.isStepAsideTop = "false"
				oldCubeInfo.isStepAsideRight = "false"
				oldCubeInfo.isStepAsideBottom = "false"

				oldCubeInfo.referenceModelLeft = "0"
				oldCubeInfo.referenceModelTop = "0"
				oldCubeInfo.referenceModelRight = "0"
				oldCubeInfo.referenceModelBottom = "0"

				oldCubeInfo.rotation = "0"

				oldCubeInfo.marginLeft = "0";
				oldCubeInfo.marginTop = "0";
				oldCubeInfo.marginRight = "0";
				oldCubeInfo.marginBottom = "0";

				// 是否靠墙
				if (cubeInfo.isStepAsideLeft == 'true') {
					oldCubeInfo.isStepAsideTop = 'true'
				}
				if (cubeInfo.isStepAsideTop == 'true') {
					oldCubeInfo.isStepAsideRight = 'true'
				}
				if (cubeInfo.isStepAsideRight == 'true') {
					oldCubeInfo.isStepAsideBottom = 'true'
				}
				if (cubeInfo.isStepAsideBottom == 'true') {
					oldCubeInfo.isStepAsideLeft = 'true'
				}
				// 参照物体
				if (parseInt(cubeInfo.referenceModelLeft) > 0) {
					oldCubeInfo.referenceModelTop = cubeInfo.referenceModelLeft;
				}
				if (parseInt(cubeInfo.referenceModelTop) > 0) {
					oldCubeInfo.referenceModelRight = cubeInfo.referenceModelTop;
				}
				if (parseInt(cubeInfo.referenceModelRight) > 0) {
					oldCubeInfo.referenceModelBottom = cubeInfo.referenceModelRight;
				}
				if (parseInt(cubeInfo.referenceModelBottom) > 0) {
					oldCubeInfo.referenceModelLeft = cubeInfo.referenceModelBottom;
				}

				// 边距
				oldCubeInfo.marginLeft = cubeInfo.marginTop;
				oldCubeInfo.marginTop = cubeInfo.marginRight;
				oldCubeInfo.marginRight = cubeInfo.marginBottom;
				oldCubeInfo.marginBottom = cubeInfo.marginLeft;
				oldCubeInfo.modelWidth = cubeInfo.modelHeight;
				oldCubeInfo.modelHeight = cubeInfo.modelWidth;

				// 旋转
				if (parseInt(cubeInfo.rotation) == 0 || parseInt(cubeInfo.rotation) == 90) {
					oldCubeInfo.rotation = parseInt(cubeInfo.rotation) + 90;
				}
				if (parseInt(cubeInfo.rotation) == 180) {
					oldCubeInfo.rotation = "-90";
				}
				if (parseInt(cubeInfo.rotation) == -90) {
					oldCubeInfo.rotation = "0";
				}

				// console.log("旋转前的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)

				cubeInfo = oldCubeInfo;

				// console.log("旋转后的模型参数X", cubeInfo, oldCubeInfo, defaultLayout)
			}

			return cubeInfo;
		},
	}
}